Gamescenes / Gamesca...
GameScenes. Art in the Age of Videogames is the first volume entirely dedicated to Game Art. Edited by Matteo Bittanti and Domenico Quaranta…
Sarai reader 06...
The Sarai New Media collective has just published their sixth annual book of new media theory and cultural theory. This issue…
Amazon Noir...
After Google Will Eat Itself, ubermorgen.com, Alessandro Ludovico and Paolo Cirio propose a subversive online work that questions…
GAM3R 7H30RY...
GAM3R 7H30RY 1.1 is a networked book. The Institute for the Future of the Book, together with McKenzie Wark, created this project to investigate…
Skizomedia...
Con lo stile e il linguaggio delle fanzine che si sono moltiplicate nel corso degli ultimi decenni ai margini del panorama editoriale, Franco Berardi…
Readme 100...
This book discusses projects and research completed in the framework of the Readme 100 Temporary Software Art Factory, which took place…
Curating Immateriali...
The third book in the DATA Browser series of critical texts that explore issues at the intersection of culture and technology. The site of…
DemoKino...
This textual and pictorial reader is more than just documentation of an art project. It combines contributions by theorists (Antonio Caronia, Marina…
Videoludica...
La collana videoludica. game culture nasce nel settembre del 2005 ed è l’evoluzione naturale di “Ludologica. videogames d’autore”. Curata da Matteo…
Digital Medina...
Digital Medina, volume che apre una collana edita da Gangemi e dedicata alla “teoria e cultura del design”, verrà presentato domani dal…



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