Don’t Trip is a multimedia installation by Calvin Waterman that explores the relationship between written prose and illustrated scenarios. In what moment does information become a tangible narrative, how do we build our realities?
The piece consists of five written character outlines each with a corresponding button. When one of the five character buttons is pressed a version of that character’s scenario is chosen from a database of possible outcomes. The scene is projected on to the “stage” which consists of a small white cube resting in the corner. The white cube connects object to character, bringing the illustration into the third dimension while providing a consistent platform for the directing object of each scenario.
The relationship between the written prose and projected scene allows a linear reading. The randomization of the projected scene creates endless narratives. The resulting narratives follow Ben through different steps of his accident.