Spatial Sound Sculpture
Posted In: installation, interactive, sculpture, sound, virtual reality
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The piece (by Daniel Franke & Christopher Warnow) is inspired by VR-sculptures, though technically and conceptionally transcending the helmet-like “90ies data-glasses”. The basic thought is to re-organise the relationship between “the viewer and the viewed” whose traditional functions are expanded technologically; the starting point however remains set in “real space”.
A portable screen is used to visualise the soundsculpture; a camera attached to the screen collects information of the space surrounding it from markers distributed on adjacent surfaces.
The screen becomes a transmitter superimposing a digital layer -the sculpture onto “real space” (the unmanipulated space that greets the naked eye). The process allows the viewer to abandon the passive position of the “merely on-looking” consumer; he is enabled to visually and acoustically intervene with the sculpture, to model and module it. His changing positions and movements affect the visualisations on the screen, rendering an “extended reality” accessible. The sculpture generated is individually linked to each observer and thus singular.