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	<title>Random Magazine - New Media Art / E-Culture &#187; website</title>
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	<link>http://www.random-magazine.net</link>
	<description>Random links about Art &#38; Technology</description>
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		<title>Riverthe.net</title>
		<link>http://www.random-magazine.net/2010/10/riverthe-net/</link>
		<comments>http://www.random-magazine.net/2010/10/riverthe-net/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 01:50:17 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[tag]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=3198</guid>
		<description><![CDATA[Ryan Trecartin just launched his new project, named Riverthe.net, a collaboration with Tumblr founder David Karp (programming by Nick Hasty...]]></description>
			<content:encoded><![CDATA[<img width="1024" height="575" src="http://www.random-magazine.net/wp-content/uploads/2010/10/riverthenet-1024x575.jpg" class="attachment-large" alt="" title="riverthenet" /><p><strong><a href="http://www.random-magazine.net/2009/04/ryan-trecartin/" target="_blank">Ryan Trecartin</a></strong> just launched his new project, named <strong>Riverthe.net</strong>, a collaboration with Tumblr founder David Karp (programming by Nick Hasty and Sergio Pastor). Trecartin explains the concept in this <a href="http://www.artfagcity.com/2010/10/05/afc-exclusive-artist-ryan-trecartin-debuts-riverthe-net/" target="_blank">interview</a>:</p>
<p>&#8220;In River The Net (<a href="http://riverofthe.net/" target="_blank">riverthe.net</a>), [first conceived as Project Ten back in April] you can <a href="http://riverofthe.net/upload/" target="_blank">upload a ten second or less clip</a>, anonymously, and you have the option of giving that video three tags. When you go to the website, there’s no interface, you’re immediately confronted with a video playing full-screen. It picks a tag randomly, and follows that tag. Basically, it creates a situation where there’s a movie made by everyone and the plot arc is the life of a tag. One of the things we kept talking about was wanting to see the interface move inside the content, rather than surrounding the content. &#8220;</p>
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		<title>CodeOrgan</title>
		<link>http://www.random-magazine.net/2010/02/codeorgan/</link>
		<comments>http://www.random-magazine.net/2010/02/codeorgan/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 08:00:17 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=2637</guid>
		<description><![CDATA[The CodeOrgan analyses the "body" content of any web page and translates that content into music. The CodeOrgan uses a complex algorithm to define...]]></description>
			<content:encoded><![CDATA[<img width="849" height="594" src="http://www.random-magazine.net/wp-content/uploads/2010/02/codeorgan.jpg" class="attachment-large" alt="" title="codeorgan" /><p>The <strong>CodeOrgan </strong>analyses the &#8220;body&#8221; content of any web page and translates that content into music. The CodeOrgan uses a complex algorithm to define the key, synth style and drum pattern most appropriate to the page content.<br />
Firstly, the CodeOrgan scans the page content and removes all characters not found in the musical scale (A to G), and then analyses the remaining characters to find the most commonly used &#8220;note&#8221;. If this is an even number the page is translated into the major pentatonic scale of that particular note, it becomes minor if there is an uneven number.<br />
Secondly, the CodeOrgan defines which synthesizer to use. This is based upon the total number characters used on the webpage &#8211; there are currently 10 synthesizer effects and the one chosen is picked based upon the percentage of content.<br />
Lastly, the CodeOrgan selects a drum loop based upon the ratio of characters on the page versus the number of characters that are actually musical notes &#8211; there are currently 10 different drum loops to pick from.</p>
<p><a href="http://www.codeorgan.com" target="_blank">http://www.codeorgan.com</a></p>
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		<title>Alerting Infrastructure!</title>
		<link>http://www.random-magazine.net/2009/08/alerting-infrastructure/</link>
		<comments>http://www.random-magazine.net/2009/08/alerting-infrastructure/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:39:19 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1550</guid>
		<description><![CDATA[Alerting Infrastructure! is a physical hit counter that translates hits to the web site of an organization into interior damage of the physical...]]></description>
			<content:encoded><![CDATA[<img width="356" height="200" src="http://www.random-magazine.net/wp-content/uploads/2009/08/alert.jpg" class="attachment-large" alt="" title="Alerting Infrastructure" /><p><strong>Alerting Infrastructure!</strong> is a physical hit counter that translates hits to the web site of an organization into interior damage of the physical building that web site or organization represents. The focus of the piece is to amplify the concern that physical spaces are slowly losing ground to their virtual counterparts. The amount of structural damage to the building directly correlates to the amount of exposure and attention the web site gets, thus exposing the physical structure&#8217;s temporal existence.<br />
The project, by <strong>Jonah Brucker-Cohen</strong>, is currently installed at the Irish Museum of Contemporary Art, in Dublin. Visit the museum&#8217;s website to contribute to the distruction process&#8230;</p>
<p><a href="http://www.coin-operated.com" target="_blank">http://www.coin-operated.com</a><br />
<a href="http://www.imoca.ie" target="_blank">http://www.imoca.ie<br />
</a></p>
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		<title>META[CC]</title>
		<link>http://www.random-magazine.net/2006/06/metacc/</link>
		<comments>http://www.random-magazine.net/2006/06/metacc/#comments</comments>
		<pubDate>Thu, 08 Jun 2006 16:17:05 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<category><![CDATA[collaborative]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1172</guid>
		<description><![CDATA[META[CC] seeks to create an open forum for real time discussion, commentary, and cross-refrencing of electronic news and televised media...]]></description>
			<content:encoded><![CDATA[<p><strong>META[CC]</strong> seeks to create an open forum for real time discussion, commentary, and cross-refrencing of electronic news and televised media. By combining strategies employed in web-based discussion forums, blogs , tele-text subtitling, on-demand video streaming, and search engines, the open captioning format employed by META[CC] will allow users to gain multiple perspectives and resources engaging current events. The system is adaptable for use with any cable or broadcast television network.<br />
We hope that you will take a moment from your viewing time to add the RSS feed of a blog you find noteworthy. As more information sources are supplied to META[CC], the more intelligent the system becomes. As such, the META[CC] search engine is apolitical and influenced only by the news and information sources supplied by its viewers/users. We apologize, but at this time podcasts and vlogs are not supported.</p>
<p><em>Conglomco Media Network is pleased to announce the official beta release of the META[CC] video engine at </em><a href="http://meta-cc.net" target="_blank">http://meta-cc.net</a><em><br />
</em><a href="http://conglomco.org" target="_blank">http://conglomco.org</a></p>
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		<title>Renameyourfiles</title>
		<link>http://www.random-magazine.net/2006/05/renameyourfiles/</link>
		<comments>http://www.random-magazine.net/2006/05/renameyourfiles/#comments</comments>
		<pubDate>Thu, 04 May 2006 22:28:31 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1254</guid>
		<description><![CDATA[L'idea è che ci siamo: esistiamo. Renameyourfiles allora, dal 2003. Per essere contenitore di espressione ma al contempo forma...]]></description>
			<content:encoded><![CDATA[<p>L&#8217;idea è che ci siamo: esistiamo. <strong>Renameyourfiles</strong> allora, dal 2003. Per essere contenitore di espressione ma al contempo forma, cosi come le parole modellano col suono ciò che significano. E rinominare significa creare connessioni nuove, trovare forme e contenuti, far diventare espressione quello che prima si chiamava assenza. <em>Renameyourfiles</em> vuole che fisicamente dentro il suo codice html gli interstizi vengano riempiti di colori e impressioni, tentazioni, voglie, rivendicazioni. <strong>Renameyourfiles</strong> è impegno, è voce. E dice: esistiamo.</p>
<p><a href="http://www.renameyourfiles.com" target="_blank">www.renameyourfiles.com</a></p>
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		<title>Site Specific</title>
		<link>http://www.random-magazine.net/2006/04/site-specific/</link>
		<comments>http://www.random-magazine.net/2006/04/site-specific/#comments</comments>
		<pubDate>Mon, 03 Apr 2006 01:53:36 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[prize]]></category>
		<category><![CDATA[web design]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1299</guid>
		<description><![CDATA[Site Specific, organizzazione nonprofit per la promozione di arte contemporanea site-specific sul territorio e sul web, annuncia l'avvio dell'attività...]]></description>
			<content:encoded><![CDATA[<p><em>Site Specific</em>, organizzazione nonprofit per la promozione di arte contemporanea site-specific sul territorio e sul web, annuncia l&#8217;avvio dell&#8217;attività ospitando all&#8217;interno del proprio sito Internet la collettiva <strong>Site Specific @ Web</strong>.<br />
La mostra, curata da Corrado Mora e composta da opere realizzate appositamente per essere pubblicate su web e con esso mettersi in relazione, trae origine dalla considerazione di Internet e del web come uno spazio che, seppur virtuale, possiede caratteristiche, realtà, storia, luoghi e dinamiche che lo rendono per molti versi analogo allo spazio fisico.<br />
Gli artisti partecipanti a <strong>Site Specific @ Web</strong> possiedono poetiche artistiche e stili  eterogenei e diversi livelli di familiarità con la tecnologia digitale. Tutti loro hanno però egualmente creato opere d&#8217;arte in grado di esprimere la loro visione del tempo, dello spazio, di se stessi e della socializzazione all&#8217;interno del web, interpretato secondo la propria personale sensibilità ed esperienza.</p>
<p>Organizzata in due momenti collegati tra loro da un work in progress virtuale che durerà quasi due mesi, <em>Site Specific @ Web</em> presenterà opere inedite web/site-specific di <strong>Riccardo Benassi, Alessandro Capozzo, ConiglioViola, ELASTIC Group of Artistic Research, CasaluceÒGeiger [synusi@ virus cyborg], Fausto Gilberti, Laurina Paperina, Chiara Passa, Alex Pinna e Laura Viale</strong>.</p>
<p>In occasione di Site Specific @ Web verranno premiati <strong>i vincitori dellÌedizione 2006 di IndexPage Competition</strong>, il concorso promosso da Site Specific rivolto ad artisti e designers per la pubblicazione dellÌopera vincitrice sulla index page del sito web dell&#8217;organizzazione.</p>
<p>Selezionati da una giuria composta da Tatiana Bazzichelli (esperta di hacktivism e new media art, ideatrice del progetto AHA: Activism-Hacking-Artivism), Mauro Ceolin (artista multimediale e pittore), Corrado Mora (direttore artistico del progetto Site Specific), Domenico Quaranta (curatore e critico dÌarte, con una particolare attenzione ai nuovi media) e Valentina Tanni (critica d&#8217;arte, curatrice, docente, con un particolare interesse per il rapporto arte-nuove tecnologie e per i fenomeni di contaminazione tra linguaggi, vicedirettore di Exibart), sono stati proclamati vincitori ex aequo della prima edizione del concorso <strong>Hans Bernhard (ubermorgen.com)</strong>, con l&#8217;opera Psychotropic Drugs Karaoke, e <strong>MEZ [Mary-Anne Breeze]</strong>, con l&#8217;opera ID xorcism. La pubblicazione delle opere, che avverrá rispettivamente con l&#8217;inaugurazione di #1e #2, sarà corredata da uno spazio monografico per ciascuno dei due artisti curato dai vincitori e dai membri della giuria.</p>
<p>Il sito web di Site Specific verrà completamente disegnato secondo il concept di <strong>Stephanie Boisset</strong>, web-designer ed artista franco-tedesca, menzionata per il webdesign di IndexPage Competition 2006.</p>
<p><a href="http://www.sitespecific.it" target="_blank">www.sitespecific.it</a></p>
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		<title>Perpetual Art Machine</title>
		<link>http://www.random-magazine.net/2006/03/perpetual-art-machine/</link>
		<comments>http://www.random-magazine.net/2006/03/perpetual-art-machine/#comments</comments>
		<pubDate>Wed, 08 Mar 2006 01:54:18 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1355</guid>
		<description><![CDATA[PAM is an interactive multimedia experience and research project, examining a cross-section of over 500 videos from over 300 international film...]]></description>
			<content:encoded><![CDATA[<p><strong>PAM</strong> is an interactive multimedia experience and research project, examining a cross-section of over 500 videos from over 300 international film, video and new media artists. Through the use of custom designed software and participant submitted data, [PAM] creates a dynamic sensory environment that allows the participating artists and the viewer to contribute to the curatorial process both at Scope and on the web.</p>
<p><a href="http://www.perpetualartmachine.com" target="_blank">www.perpetualartmachine.com</a></p>
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		<title>10</title>
		<link>http://www.random-magazine.net/2006/03/ten/</link>
		<comments>http://www.random-magazine.net/2006/03/ten/#comments</comments>
		<pubDate>Sun, 05 Mar 2006 02:18:08 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1369</guid>
		<description><![CDATA[I've been having a website for ten years now, having started in March 1996. (At the time I was a pioneer, I mean for an Italian artist.) If supermarkets do celebrate their...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been having a website for ten years now, having started in March 1996. (At the time I was a pioneer, I mean for an Italian artist.) If supermarkets do celebrate their anniversary, why shouldn&#8217;t I? I make a logo and put it online, feeling like I was giving a party. Pity it&#8217;s only a virtual one.</p>
<p>And as anyone does on anniversaries, I think back to my early net-art works, like the first,simple gif-animated works, in 1997, which exploited creatively the random, slow way files had to download (see <em>Unlove</em>), or the visual journal of 2001, and so on. Many things have changed since, even the definition of net-art, and now a journal online is a blog.</p>
<p><strong>(carla della beffa)</strong></p>
<p><a href="http://www.carladellabeffa.com" target="_blank">www.carladellabeffa.com</a></p>
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		<title>La Tate on-line</title>
		<link>http://www.random-magazine.net/2005/12/la-tate-on-line/</link>
		<comments>http://www.random-magazine.net/2005/12/la-tate-on-line/#comments</comments>
		<pubDate>Mon, 05 Dec 2005 17:14:44 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[conference]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1508</guid>
		<description><![CDATA[Tate Online Events produces a regular programme of talks, symposia, sound &#038; performances. Hosting a range of live webcasts, forums and...]]></description>
			<content:encoded><![CDATA[<p><em>Tate Online Events</em> produces a regular programme of talks, symposia, sound &amp; performances. Hosting a range of live webcasts, forums and archived media, in conjunction with Tate Modern and Tate Britain. The next event will take place (in London and on the web) on 10th December. <strong>Spheres of Action: Art and Politics</strong> is a conference that brings together three of GermanyÌs leading thinkers on philosophy, art and the media (Peter Weibel, Peter Sloterdijk e Boris Groys) to debate the changing relationship between art and politics.</p>
<p>[ITALIAN BELOW]</p>
<p>AllÌinterno del sito della londinese <strong>Tate</strong>, nel settore <em>Online events</em>, è possibile fruire una serie di conferenze, dibattiti e performance in diretta, tramite una semplice connessione di rete. Il sito ha già ospitato e stimolato alcuni importanti snodi di riflessione rivolti al percorso del pensiero artistico allÌinterno del web.<br />
Nell&#8217;archivio è ad esempio disponibile una piattaforma di dibattito della durata di 5 settimane, tra i cui partecipanti figurano importanti esperti come <strong>Christiane Paul</strong>, è possibile scaricare anche una conferenza dedicata alle nuove inclinazioni curatoriali, nate come risposta a sistemi inconsueti come quello della Net Art, alla quale hanno aderito <strong>Olga Goriunova</strong> e <strong>Alexei Shulgin</strong>.</p>
<p>Il 10 dicembre 2005 la Tate Britain organizza in sede, e diffonde con live webcast, una conferenza di oltre 7 ore dal titolo <strong>Spheres of Action: Art and Politics</strong>. Fra gli esperti che tratteranno l&#8217;argomento compare il pioniere dei nuovi media <strong>Peter Weibel</strong>, con un intervento sulla Rivoluzione Politica della Neoavanguardia. Il direttore delllo ZKM Center for Art and Media di Karlsruhe, artista e teorico, illustrerá i legami tra la politica e i rivoluzionari movimenti artistici che dal dopoguerra hanno creato il territorio per uno sviluppo espressivo contemporaneo, ormai intrinsecamente legato ai meccanismi della comunicazione.</p>
<p><a href="http://www.tate.org.uk/onlineevents" target="_blank">http://www.tate.org.uk/onlineevents</a></p>
<p>(alice spadacini)</p>
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		<title>Oggetti del desiderio (virtuale)</title>
		<link>http://www.random-magazine.net/2005/11/oggetti-del-desiderio-virtuale/</link>
		<comments>http://www.random-magazine.net/2005/11/oggetti-del-desiderio-virtuale/#comments</comments>
		<pubDate>Fri, 25 Nov 2005 23:32:45 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<category><![CDATA[shopping]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1526</guid>
		<description><![CDATA[Objects of virtual desire is a project exploring immaterial production in a virtual world, and if and how this can be transferred into an economy of material...]]></description>
			<content:encoded><![CDATA[<p><strong>Objects of virtual desire</strong> is a project exploring immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. A series of objects produced and owned by inhabitants in the online world <em>Second Life</em> have been reproduced physically and are on sale in a web shop. Each chosen object has a strong sentimental value for the avatar who made or owned it.</p>
<p>[ITALIAN BELOW]</p>
<p>Il progetto <em>Objects of virtual desire</em> esplora il tema della produzione di beni nel contesto di mondi virtuali e mette a punto un sistema di &#8220;trasferimento&#8221; di questi artefatti immateriali in un&#8217;economia reale e tangibile. Una serie di oggetti prodotti e usati dagli abitanti del &#8220;mondo online&#8221; Second Life (un gioco di ruolo multiutente in rete) sono stati realizzati e sono in vendita.<br />
Sul sito web del progetto è possibile vedere delle riproduzioni in 3D dei diversi oggetti, che vengono poi costruiti fisicamente e venduti ai clienti su ordinazione. Ogni artefatto possiede un forte valore sentimentale per l&#8217;avatar (la persona virtuale) che l&#8217;ha costruito o posseduto. Le copie di questi oggetti sono state regolarmente acquistate tramite i meccanismi di economia immateriale che regolano la vita sul &#8220;pianeta&#8221; Second Life.<br />
Obiettivo del progetto è la riflessione sul rapporto tra materiale e immateriale, sia dal punto di vista del design degli oggetti che dei desideri (reali o virtuali) che innescano.</p>
<p><a href="http://www.objectsofvirtualdesire.com" target="_blank">http://www.objectsofvirtualdesire.com</a></p>
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		<title>The E-Mail Time Capsule</title>
		<link>http://www.random-magazine.net/2005/11/the-e-mail-time-capsule/</link>
		<comments>http://www.random-magazine.net/2005/11/the-e-mail-time-capsule/#comments</comments>
		<pubDate>Fri, 11 Nov 2005 00:58:14 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1572</guid>
		<description><![CDATA[Most time capsules involve cramming stuff into a metal box and burying it in a hole in the ground. It's a method that works, but it's so primitive...]]></description>
			<content:encoded><![CDATA[<p>Most time capsules involve cramming stuff into a metal box and burying it in a hole in the ground. It&#8217;s a method that works, but it&#8217;s so primitive. What if you could write an email to yourself, and be assured of receiving it twenty years in the future? From Oct. 24, 2005 to Nov. 30, 2005, Forbes.com will collect thousands of letters that their readers have written to themselves. And deliver them up to 20 years later. It&#8217;s called <strong>The E-Mail Time Capsule project</strong>.</p>
<p>[ITALIAN BELOW]</p>
<p>Chiudere un&#8217;email in una capsula e sospenderla nel tempo. Per poi mandarla a destinazione (salvo imprevisti) tra decine di anni. E&#8217; il progetto <strong>E-Mail Time Capsule</strong>, ideato dalla versione online di Forbes Magazine. Fino al 30 novembre 2005, Forbes.com raccoglierà i messaggi degli utenti disposti a partecipare all&#8217;esperimento. Il meccanismo è semplce: basta andare sul sito, compilare gli spazi appositi e decidere fra quanto tempo la mail dovrà arrivare: si va da un minimo di 1 anno ad un massimo di 20. Il progetto di Forbes, dettagliatamente spiegato anche nella sua parte tecnica, pone affascinanti questioni sul tempo, sulla gestione della memoria digitale e sull&#8217;affidabilità dei servizi web. Allora buon esperimento. Ma mentre attendete la mail del futuro attenti a non cambiare indirizzo e-mail&#8230;</p>
<p><a href="http://forbes.codefix.net/capsule/" target="_blank">http://forbes.codefix.net/capsule/</a></p>
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		<title>56ktv bastard channel</title>
		<link>http://www.random-magazine.net/2005/11/56ktv-bastard-channel/</link>
		<comments>http://www.random-magazine.net/2005/11/56ktv-bastard-channel/#comments</comments>
		<pubDate>Thu, 10 Nov 2005 23:54:18 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[tv]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1536</guid>
		<description><![CDATA[56ktv bastard channel is a cross between a television and a web project, a platform in the Internet that tells the story of itself as a television channel. The channel...]]></description>
			<content:encoded><![CDATA[<p><strong>56ktv bastard channel</strong> is a cross between a television and a web project, a platform in the Internet that tells the story of itself as a television channel. The channel works with the lowtech and financial means of network art and has collaborators on three continents. Its programme can be received all over the world. On 18 November 2004, bastard channel has been celebrating its start with six programmes within the framework of the Viper Media Festival in the Basel Kunsthalle. By the winter of 2005, seven new programmes will have been added.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>56ktv bastard channel</strong> è un progetto d&#8217;arte in rete iniziato e finanziato dalla divisione Arti visive della Fondazione svizzera per la cultura Pro Helvetia e xcult. Il curatore del progetto è Reinhard Storz, in collaborazione con Monica Studer e Christoph van der Berg. Bastard channel è un progetto che sovrapone televisione e web, una piattaforma in rete che narra sé stessa come la storia di una stazione televisiva.</p>
<p><strong>Gli artisti coinvolti sono:</strong><br />
YOUNG-HAE CHANG HEAVY INDUSTRIES (Seoul), MARC LEE (Zurigo)<br />
SHU LEA CHEANG (artista nomade), EXONEMO (Tokyo), BIRGIT KEMPKER (Basilea) JIMPUNK (Parigi), NATHALIE NOVARINA / MARCEL CROUBALIAN (Ginevra), BEAT BROGLE (Berlino), PHILIPPE ZIMMERMANN (Zurigo), JODY ZELLEN (Los Angeles), MONICA STUDER / CHRISTOPH VAN DER BERG (Londra / Basilea), FRAN ILICH (Mexico City), MARTIN DAHLHAUSER &amp; DOROTHEA HEIN (Berlin), ESTEE OARSED (Bangalore).</p>
<p>Venerdi 18 novembre alle ore 16 il progetto verrà presentato a Roma durante una conferenza. Per la prima volta saranno presenti in Italia dopo essere stati invitati dai più rinomati festival internazionali di arti digitali come Ars Electronica a Linz, Transmediale a Berlino e il Viper Media Festival a Basilea, e verrà dato modo agli artisti di presentare i loro progetti e spiegare le loro opere, affrontando temi relativi all&#8217;impatto delle nuove tecnologie sulla società contemporanea, sempre piu spesso definita società digitale.</p>
<p><a href="http://www.56k-bastard.tv" target="_blank">http://www.56k-bastard.tv</a></p>
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		<title>Visual Complexity</title>
		<link>http://www.random-magazine.net/2005/11/visual-complexity/</link>
		<comments>http://www.random-magazine.net/2005/11/visual-complexity/#comments</comments>
		<pubDate>Wed, 02 Nov 2005 20:13:45 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1597</guid>
		<description><![CDATA[Visual Complexity, by Manuel Lima, intends to be a unified resource space for anyone interested in the visualization of complex networks...]]></description>
			<content:encoded><![CDATA[<p><em>Visual Complexity</em>, by<strong> Manuel Lima</strong>, intends to be a unified resource space for anyone interested in the visualization of complex networks. The project&#8217;s main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web.</p>
<p>[ITALIAN BELOW]</p>
<p>Con il moltiplicarsi delle reti e dei sistemi informativi, il problema più urgente diventa quello di mettere a punto efficaci mappature. Si sa, infatti, che tra l&#8217;informazione grezza e la sua visualizzazione si frappone sempre un ulteriore livello, quello dell&#8217;interfaccia, che può influenzare, e non poco, la fruizione dei contenuti. Il progetto <strong>Visual Complexity</strong> riunisce tutti i tentativi di visualizzazione di network complessi. L&#8217;iniziativa, coordinata da <strong>Manuel Lima</strong>, riunisce in un sito web una collezione di progetti di visualizzazione. L&#8217;obiettivo del progetto è di aumentare la coscienza critica e la conoscenza del design di una certa tipologia di interfacce: quelle che riproducono la struttura e il funzionamento di reti complesse.<br />
I progetti inclusi sono molto diversi tra loro, per area di studi, struttura, logica ed estetica, ma confrontarle è estremamente interessante per comprendere la grammatica di un linguaggio che usa le linee, le forme geometriche, i colori e la composizione per tradurre in immagini meccanismi altrimenti difficili da comprendere.</p>
<p><a href="http://www.visualcomplexity.com" target="_blank">http://www.visualcomplexity.com</a></p>
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		<title>Dukino</title>
		<link>http://www.random-magazine.net/2005/10/dukino/</link>
		<comments>http://www.random-magazine.net/2005/10/dukino/#comments</comments>
		<pubDate>Wed, 19 Oct 2005 18:12:04 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[illusion]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1739</guid>
		<description><![CDATA[Dukino is a young artist. His research deals with the ambivalence of images, he creates ambiguous pictures and ambigrams. Art icones like...]]></description>
			<content:encoded><![CDATA[<p><strong>Dukino </strong>is a young artist. His research deals with the ambivalence of images, he creates ambiguous pictures and ambigrams. Art icones like Leonardo&#8217;s selfportrait or Caravaggio&#8217;s paintings, images of famous people or animals. All these pictures contains, hidden somewhere, shocking sexual details. Just rotate them&#8230;</p>
<p>[ITALIAN BELOW]</p>
<p>Dukino è un giovane artista che sperimenta l&#8217;ambivalenza delle immagini, creando figure ambigue e ambigrammi. Icone dell&#8217;arte come il ritratto di Leonardo, quadri del Caravaggio, ritratti di personaggi famosi o foto di animali racchiudono immagini scioccanti perlopiù a sfondo sessuale, basta ruotarle di 90° o 180°.</p>
<p><a href="http://www.dukino.com" target="_blank">http://www.dukino.com</a></p>
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		<title>Ideasonair</title>
		<link>http://www.random-magazine.net/2005/10/ideasonair/</link>
		<comments>http://www.random-magazine.net/2005/10/ideasonair/#comments</comments>
		<pubDate>Wed, 19 Oct 2005 17:46:42 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1731</guid>
		<description><![CDATA[Ideasonair is a web project serving artists. The site promotes artistic ideas in various fields. Artists, poets, architects, designers, critics, curators...]]></description>
			<content:encoded><![CDATA[<p><strong>Ideasonair</strong> is a web project serving artists. The site promotes artistic ideas in various fields. Artists, poets, architects, designers, critics, curators and &#8216;lovers of the trade&#8217; who are short on ideas are invited to join. On this blog, the ideas &#8220;from hyperuranium&#8221; have landed and found a place, or better, a virtual factory. Ideasonair has a particular theory about ideas and how we perceive them.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>Ideasonair</strong> è un nuovo blog dedicato agli artisti. Ciò che lo rende diverso dai numerosi siti che offrono servizi per la creatività (spazio, visibilità, supporto alla vendita) è il tema. Ideasonair infatti offre a tutti delle idee. Nella convinzione che circolino tutte &#8220;nell&#8217;aria&#8221; e che basti farle atterrare.<br />
&#8220;Immaginate che le idee, come una grande nuvola colorata, avvolgano la terra, alloggiate nel mitico iperuranio. Ma la terra gira, e le idee atterrano in luoghi e tempi diversi, oppure contemporaneamente in due teste lontanissime tra loro.&#8221; Il blog Ideasonair si ripropone di &#8220;tirare giù&#8221; le idee, ordinarle e offrirle a chi ne ha poche. La prima lampadina si è accesa stamattina: <em>The random trip-Kit of the imaginary traveller</em>.</p>
<p><a href="http://www.ideasonair.net" target="_blank">http://www.ideasonair.net</a></p>
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		<title>Games are art</title>
		<link>http://www.random-magazine.net/2005/10/games-are-art/</link>
		<comments>http://www.random-magazine.net/2005/10/games-are-art/#comments</comments>
		<pubDate>Wed, 12 Oct 2005 12:45:40 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1788</guid>
		<description><![CDATA[Games are Art is a new resource about videogame culture. Founded by Santiago Siri, young but already experienced game developer, the website...]]></description>
			<content:encoded><![CDATA[<p><strong>Games are Art</strong> is a new resource about videogame culture. Founded by <strong>Santiago Siri</strong>, young but already experienced game developer, the website is conceived as a platform for sharing ideas. Gamers, developers, designers, artists, theorists are invited to join the community.</p>
<p>[ITALIAN BELOW]</p>
<p>Games are Art è un nuovo sito web dedicato alla discussione sulla cultura del videogame. Fondato da <strong>Santiago Siri</strong>, giovanissimo sviluppatore di giochi elettronici argentino (ma con giá diversi anni di carriera alle spalle), il sito si propone come una piattaforma di riflessione sulla natura creativa del videogame e sui sui sviluppi futuri.</p>
<p>Il sito mette a disposizione della comunitá di giocatori, sviluppatori, teorici, artisti o semplici curiosi una serie di strumenti per la discussione e lo scambio di idee e informazioni. Oltre al blog, dove vengono pubblicate news e segnalazioni, sono aperte anche due sezioni specifiche dedicate ai giochi indipendenti e ai giochi &#8220;artistici&#8221;, una sezione riservata alla teoria e un forum. Gadgets con il logo del sito e altre grafiche &#8220;videoludiche&#8221; sono disponibili nell&#8217;e-store.</p>
<p><a href="http://www.gamesareart.com" target="_blank">http://www.gamesareart.com</a></p>
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		<title>Amaztype</title>
		<link>http://www.random-magazine.net/2005/10/amaztype/</link>
		<comments>http://www.random-magazine.net/2005/10/amaztype/#comments</comments>
		<pubDate>Tue, 04 Oct 2005 19:00:33 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1827</guid>
		<description><![CDATA[Amaztype is a software created by the japanese couple Keita Kitamura and Yugo Nakamura. An on-line flash application allows you to search in...]]></description>
			<content:encoded><![CDATA[<p><strong>Amaztype</strong> is a software created by the japanese couple <strong>Keita Kitamura</strong> and <strong>Yugo Nakamura</strong>. An on-line flash application allows you to search in Amazon.com databases and creates a visual collage with the results. Amaztype re-writes the search phrases with found items (books, cds..).</p>
<p>[ITALIAN BELOW]</p>
<p><strong>Amaztype</strong> è un software messo a punto dalla coppia di giapponesi <strong>Keita Kitamura</strong> e <strong>Yugo Nakamura</strong>. Si tratta di un&#8217;interfaccia in flash che permette di effettuare ricerche nel database di Amazon, ma i risultati non sono quelli che vi aspettate. Una volta inserita la parola chiave e l&#8217;area di interesse (musica, libri, video/dvd) il programma comporrà una scritta con tutti gli oggetti corrispondenti alla ricerca. Le lettere, naturalmente, dipendono dalla keyword inserita. Successivamente, si possono ottenere le informazioni essenziali sul prodotto tramite una finestrella popup ed, eventualmente ottenere approfondimenti o procedere all&#8217;acquisto direttamente sul sito di Amazon.<br />
Recentemente, Amaztype si è arricchito di una sezione chiamata Zeitgeist, che come l&#8217;omonima pagina di Google, stila una classifica delle keyword più utilizzate.</p>
<p><a href="http://amaztype.tha.jp" target="_blank">http://amaztype.tha.jp</a><br />
<a href="http://www.yugop.com" target="_blank">http://www.yugop.com</a></p>
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		<title>Six Degrees of Smoking</title>
		<link>http://www.random-magazine.net/2005/09/six-degrees-of-smoking/</link>
		<comments>http://www.random-magazine.net/2005/09/six-degrees-of-smoking/#comments</comments>
		<pubDate>Thu, 29 Sep 2005 22:27:16 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[collaborative]]></category>
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		<category><![CDATA[smoking]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1848</guid>
		<description><![CDATA[Vi siete mai chiesti cosa succede quando prestate il vostro accendino senza che vi sia restituito? Un progetto di collaborazione artistica vi...]]></description>
			<content:encoded><![CDATA[<p>Vi siete mai chiesti cosa succede quando prestate il vostro accendino senza che vi sia restituito? Un progetto di collaborazione artistica vi mostrerà i segreti dell&#8217;accendino perduto. Seguendo i percorsi del piccolo oggetto su scala mondiale.<em><br />
Six Degrees of Smoking</em> intende esaminare la durata degli accendini dispersi. L&#8217;autore, <strong>James Robertford</strong> invita gli utenti del web a partecipare alla &#8220;catena&#8221; richiedendo uno degli accendini da lui forniti e poi inviando una propria fotografia nell&#8217;atto di fumare una sigaretta (ovviamente accesa con quell&#8217;accendino), via sms o via e-mail. Successivamente basta passare l&#8217;accendino ad un amico o sconosciuto fumatore che lo utilizzerà allo stesso scopo. Il processo sarà così ripetuto&#8230;</p>
<p><a href="http://www.jamesrobertford.com/works/six_degrees_of_smoking" target="_blank">http://www.jamesrobertford.com/works/six_degrees_of_smoking</a></p>
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		<title>SFMOMA sul ring</title>
		<link>http://www.random-magazine.net/2005/09/sfmoma-sul-ring/</link>
		<comments>http://www.random-magazine.net/2005/09/sfmoma-sul-ring/#comments</comments>
		<pubDate>Tue, 27 Sep 2005 20:41:31 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[museum]]></category>
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		<description><![CDATA[Making Sense of Modern Art è uno dei più importanti progetti web a livello mondiale dedicati all'arte contemporanea. Sviluppato a partire dal 1999...]]></description>
			<content:encoded><![CDATA[<p><strong>Making Sense of Modern Art </strong>è uno dei più importanti progetti web a livello mondiale dedicati all&#8217;arte contemporanea. Sviluppato a partire dal 1999 dal San Francisco Museum Of Modern Art, presenta decine di opere e di artisti da Matisse a Frida Kahlo, da Warhol a Louise Bourgeois, sfruttando interattività e video.<br />
Il 7 ottobre a Milano l&#8217;ideatore e manager del sito, <strong>Peter Samis</strong>, si sottoporrà ad un incontro &#8220;uno contro tutti&#8221; in cui presenterà il progetto e lo difenderà dalle critiche del pubblico. L&#8217;incontro è basato su una formula innovativa e divertente, quella del <strong>Web Match</strong>: il protagonista è appunto il pubblico, che deve evidenziare solo i difetti e non i pregi del sito presentato. Ne nascono incontri-scontri sul web design sempre molto utili e appassionanti. La partecipazione è gratuita con registrazione obbligatoria sul sito di Web Match.</p>
<p><a href="http://www.webmatch.org" target="_blank">www.webmatch.org</a><br />
<a href="http://www.sfmoma.org/MSoMA" target="_blank">www.sfmoma.org/MSoMA</a></p>
<p><em>Venerdœ 7 ottobre 2005 alle 18.30 a Milano presso la Scuola Politecnica di Design (MM Lambrate)</em></p>
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		<title>DVBlog</title>
		<link>http://www.random-magazine.net/2005/09/dvblog/</link>
		<comments>http://www.random-magazine.net/2005/09/dvblog/#comments</comments>
		<pubDate>Tue, 20 Sep 2005 18:48:00 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[archive]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[video]]></category>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1998</guid>
		<description><![CDATA[E' on line già da qualche mese il progetto DVblog, piattaforma dedicata alla presentazione di progetti video in formato quicktime. Vengono segnalati...]]></description>
			<content:encoded><![CDATA[<p>E&#8217; on line già da qualche mese il progetto <strong>DVblog</strong>, piattaforma dedicata alla presentazione di progetti video in formato quicktime. Vengono segnalati ogni giorno filmati, animazioni, documentari e podcasts. Un archivio che testimonia della vivacità della scena.<br />
Divisi in categorie, i post rappresentano un utile e interessante archivio per la produzione video web-based, un materiale spesso difficile da reperire e conservare. I filmati vanno dal cortometraggio sperimentale alla pellicola storica, dal documentario al racconto diaristico, dal trailer agli spot.</p>
<p><a href="http://dvblog.org " target="_blank">http://dvblog.org </a></p>
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