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	<title>Random Magazine - New Media Art / E-Culture &#187; second life</title>
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	<description>Random links about Art &#38; Technology</description>
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		<title>Upskirt</title>
		<link>http://www.random-magazine.net/2009/05/upskirt/</link>
		<comments>http://www.random-magazine.net/2009/05/upskirt/#comments</comments>
		<pubDate>Fri, 08 May 2009 10:48:10 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=355</guid>
		<description><![CDATA[Upskirt is an ongoing project that explores sexuality, representation, voyeurism, beauty, and gender roles in a graphic environment...]]></description>
			<content:encoded><![CDATA[<img width="700" height="428" src="http://www.random-magazine.net/wp-content/uploads/2009/05/upskirt.jpg" class="attachment-large" alt="" title="Upskirt" /><p><strong>Upskirt</strong> is an ongoing project that explores sexuality, representation, voyeurism, beauty, and gender roles in a graphic environment. These images were photographed with an avatar that represented artist <strong>David Look</strong> in the web based online game, <em>Second Life</em>.</p>
<p><a href="http://superseriousart.davidlook.net/upskirt" target="_blank">http://superseriousart.davidlook.net/upskirt</a></p>
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		<title>Gazira Babeli: Collateral Damage</title>
		<link>http://www.random-magazine.net/2007/04/gazira-babeli-collateral-damage/</link>
		<comments>http://www.random-magazine.net/2007/04/gazira-babeli-collateral-damage/#comments</comments>
		<pubDate>Thu, 12 Apr 2007 00:36:58 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=792</guid>
		<description><![CDATA[On April 16th 2007, the ExhibitA gallery on the Odyssey simulator within the online virtual world called Second Life, will present the first comprehensive...]]></description>
			<content:encoded><![CDATA[<p>On April 16th 2007, the ExhibitA gallery on the Odyssey simulator within the online virtual world called Second Life, will present the first comprehensive look at the pioneering work of <strong>Gazira Babeli</strong>. Gazira is an artist creating works within Second Life and a member of Second Front &#8211; the first performance art group in Second Life.<br />
Gazira labels herself a &#8220;code performer&#8221; and indeed the code is at the heart of her work, tying it to the system at a deep level and reaching out to the viewer in ways that inherent to the SL platform. Her pieces are alive with scripts created using the Linden scripting language &#8211; a core component of Second Life. A Campbells soup can that is a trap, and a self proclaimed menace disguised as pop art, encases the viewer and takes him on a ride proclaiming &#8220;you love pop art, pop art hates you&#8221; until the unsuspecting avatar manages to run fast enough  to escape. The sky filled with question marks, a vengeful tornado, these are a few of Gaz&#8217;s signature works that can be seen on her site: <a href="http://www.gazirababeli.com" target="_blank">www.gazirababeli.com</a>.<br />
In the spirit of opensource &#8211; Gazira has licensed much of her code via creative commons, and you can download it for your own use on her site.</p>
<p><em>Gazira Babeli: Collateral Damage<br />
- a comprehensive survey of works from 2006-2007<br />
location: Odyssey (38,30,23)<br />
Please join us for the opening of this exhibit. Press are invited to attend<br />
at 1pm SL time. The general opening is at 6pm SL time. Inquiries may be directed to Beavis Palowakski: rushchris@mac.com, or to Sugar Seville: sugarseville@gmail.com</em></p>
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		<title>Se vi pare che questo mondo sia brutto</title>
		<link>http://www.random-magazine.net/2007/02/se-vi-pare-che-questo-mondo-sia-brutto/</link>
		<comments>http://www.random-magazine.net/2007/02/se-vi-pare-che-questo-mondo-sia-brutto/#comments</comments>
		<pubDate>Mon, 19 Feb 2007 23:32:03 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=754</guid>
		<description><![CDATA[Mariabruna Fabrizi e Fosco Lucarelli, direttori e curatori della GridGallery, organizzano insieme a Idearium (idearium.org) Se vi pare che questo mondo...]]></description>
			<content:encoded><![CDATA[<p>Mariabruna Fabrizi e Fosco Lucarelli, direttori e curatori della <strong>GridGallery</strong>, organizzano insieme a Idearium (idearium.org) <em>Se vi pare che questo mondo sia brutto</em>, la prima esposizione collettiva di graphic artists italiani in Second Life. La GridGallery è una nuova galleria virtuale situata nella regione di Idearium alle coordinate: &#8220;IDEARIUM 70, 151, 27&#8243;.<br />
GridGallery è uno spazio espositivo costruito dagli stessi curatori con il modellatore solido integrato nel client di Second Life. L&#8217;intento della galleria è la diffusione e l&#8217;incentivazione della produzione artistica dentro Second Life, tra esperienze reali e nuovi linguaggi inworld.</p>
<p><a href="http://gridgallery.splinder.com" target="_blank"> http://gridgallery.splinder.com</a><br />
<a href="http://www.idearium.org" target="_blank">www.idearium.org</a><br />
<a href="http://socks.splinder.com" target="_blank"> http://socks.splinder.com</a></p>
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		<title>The Hacker Corner</title>
		<link>http://www.random-magazine.net/2007/02/the-hacker-corner/</link>
		<comments>http://www.random-magazine.net/2007/02/the-hacker-corner/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 00:47:09 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=798</guid>
		<description><![CDATA[Giovedi 8 febbraio alle ore 21.00 Shake inaugura THE HACKER CORNER, luogo di dibattito per la condivisione dei saperi informatici con...]]></description>
			<content:encoded><![CDATA[<p>Giovedi 8 febbraio alle ore 21.00 <strong>Shake</strong> inaugura <strong>THE HACKER CORNER</strong>, luogo di dibattito per la condivisione dei saperi informatici con: <em>Second Life e l&#8217;evoluzione delle interfacce su computer</em>, un incontro con il gruppo Idearium.<br />
Il duo dinamico di presentazione, per Idearium,  sará composto da Leandro Agrò (aka: leeander) e Aaron Brancotti (aka &#8211; Babele Dunnit),  uno dei pionieri delle Realtá virtuali in Europa, progettista di software, hardware e nuovi tipi di interfacce.<br />
Non solo teoria però in viale Bligny, per l&#8217;occasione Spazio Shake sará trasformato da proiezioni interattive, da realtá virtuali e altre meraviglie 3D che riproducono ambienti e avatar di Second Life il gioco on line che conta oltre 3.300.000 iscritti. Ciò che distingue Second Life dai normali giochi 3D on line è che ogni personaggio che partecipa alla &#8220;seconda vita&#8221; corrisponde ad un reale giocatore. Gli incontri tra personaggi si configurano come reali scambi tra esseri umani attraverso la mediazione &#8220;figurata&#8221; degli avatar, alter ego elettronici di ogni singolo giocatore. Le transizioni economiche in questo eden fiscale senza tasse, sono compiute in Linden dollar (L$) convertibili in dollari.&#8221;</p>
<p>Per partecipare al grande gioco, per sconfinare dal virtuale al reale e viceversa, basta portare un computer portatile (con batteria ben carica) e vestire a festa il proprio avatar di Second Life. Grazie ad una connessione internet  WiFi sará possibile interagire con gli altri giocatori. Virtualmente in via Bligny sará presente tutto il gruppo Idearium animatore di Idearium.org, una eZine/community dedicata alla comunicazione e al dibattito sullÌinteraction design, che si À distinta per la grande capacitá visionaria su questi temi.</p>
<p><em>giovedi 8 febbraio alle ore 21.00<br />
Shake spazio pubblico &#8211; viale Bligny 42 &#8211; Milano<br />
inaugurazione  THE HACKER CORNER &#8211; ingresso libero<br />
Incontro su: Second Life e l&#8217;evoluzione delle interfacce su computer<br />
interviene il gruppo Idearium &#8211; <a href="http://www.idearium.org" target="_blank">www.idearium.org</a><br />
Coordinano: Leandro Agrò (aka: leeander) e Aaron Brancotti (aka &#8211; Babele Dunnit)<br />
Informazioni: <a href="http://www.shake.it " target="_blank">www.shake.it<br />
</a><br />
</em></p>
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		<title>LOL</title>
		<link>http://www.random-magazine.net/2007/01/lol/</link>
		<comments>http://www.random-magazine.net/2007/01/lol/#comments</comments>
		<pubDate>Tue, 23 Jan 2007 01:16:01 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=817</guid>
		<description><![CDATA[On occasion of their second solo exhibition at Fabio Paris Art Gallery, and for the first time in Italy, Eva and Franco Mattes (0100101110101101.ORG)...]]></description>
			<content:encoded><![CDATA[<p>On occasion of their second solo exhibition at Fabio Paris Art Gallery, and for the first time in Italy, <strong>Eva and Franco Mattes (0100101110101101.ORG)</strong> are to exhibit the project for which they have been awarded the Premio New York 2006. For over a year Eva and Franco Mattes lived in the virtual world of Second Life, exploring its terrain and interacting with its peculiar inhabitants.<br />
The result of this videogame flanerie is a series of portraits characterized by the bright colors, artificial lighting, polygonal shapes and surreal perspectives typical of virtual worlds. Overall, the series draws on the technological developments which allow the creation of alternate identities within simulated worlds.<br />
These portraits of avatars, which use images derived from videogames, recall a variety of cultural, psychological, political and social references concerning the relationship between high art and subculture, between contemporary art and &#8220;traditional&#8221; art genres, and between art and life itself.</p>
<p>LOL carries on the work that began with &#8220;13 Most Beautiful Avatars&#8221;, an exhibition project that involved the physical space of the Italian Academy in New York and the virtual space of Ars Virtua Gallery, and is set to continue in February with the MattesÌ second solo exhibition at Postmasters Gallery in New York.</p>
<p>LOL features five portraits and a triptych, all dedicated to female avatars. The title of the show is an expression much used by the online community to express amusement or jollity (&#8221;Laugh Out Loud&#8221; or &#8220;Lots Of Laughs&#8221;) or as a closing greeting (&#8221;Lots Of Love&#8221;). The fact that the Mattes duo refuse to explain the meaning of this ready-made of web communications leaves it open for interpretation: an artificial language for artificial life forms? A touch of sarcasm towards attempts to interpret a work that should be assessed primarily from the aesthetic point of view? Or rather the revelation that behind the display of apparent high spirits virtual worlds conceal a profound sense of anxiety, an underlying tragedy that at times emerges from these dazzlingly beautiful faces?</p>
<p>On occasion of the exhibition the gallery is to publish the book Portraits, which explores all the stages of this work.</p>
<p><em>EVA E FRANCO MATTES (0100101110101101.ORG) &#8211; LOL<br />
From 20 January to 3 March 2007<br />
Show curated and catalogue edited by Domenico Quaranta<br />
fabioparisartgallery<br />
via Alessandro Monti 13 &#8211; 25121 Brescia &#8211; tel. 030 3756139 &#8211; Skype: fabioparisbs<br />
<a href="http://www.fabioparisartgallery.com" target="_blank">www.fabioparisartgallery.com</a><br />
<a href="http://www.0100101110101101.org" target="_blank">www.0100101110101101.org</a></em></p>
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		<title>13 Most Beautiful Avatars</title>
		<link>http://www.random-magazine.net/2006/11/13-most-beautiful-avatars/</link>
		<comments>http://www.random-magazine.net/2006/11/13-most-beautiful-avatars/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 23:05:28 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=892</guid>
		<description><![CDATA[13 Most Beautiful Avatars is the newest installment of Time Shares, a series of online exhibitions co-presented by the New Museum...]]></description>
			<content:encoded><![CDATA[<p><em>13 Most Beautiful Avatars</em> is the newest installment of <em>Time Shares</em>, a series of online exhibitions co-presented by the New Museum of Contemporary Art and Rhizome.org, in conjunction with Rhizome&#8217;s Tenth Anniversary Festival of Art &amp; Technology. The exhibition, in Second Life&#8217;s increasingly popular Ars Virtua gallery, a virtual nonprofit arts organization will mirror the art gallery in which the newest work by Italian artists <strong>Eva and Franco Mattes (a.k.a. 0100101110101101.ORG)</strong> is being exhibited.<br />
The Matteses have been living in the virtual world, <em>Second Life</em>, for over a year, exploring its terrain and interacting with its peculiar inhabitants. The result of their &#8220;video-game flanerie&#8221; is a series of portraits, entitled &#8220;13 Most Beautiful Avatars&#8221;. Not unlike Warhol&#8217;s entourage of stars, captured in the &#8220;13 Most Beautiful Boys&#8221; and &#8220;13 Most Beautiful Women&#8221; portrait series emerging from his famous Screen Tests, the Matteses&#8217; &#8220;13 Most Beautiful Avatars&#8221; captures the most visually dynamic and celebrated &#8220;stars&#8221; of Second Life.&#8221;</p>
<p>The portraits reflect Second Life aesthetics, featuring the bright colors, &#8220;artificial&#8221; light, broad flat areas, 3D shapes, and surreal perspectives that are typical of this virtual world. Overall, the series draws on the technological developments which allow the creation of alternate identities within simulated worlds, and questions the impact such technologies have on art and society. Despite the relative newness of using video game-derived source materials, the avatars&#8217; icons recall questions common to earlier eras of portraiture, including the cultural and psychological context of the images, and the relationships between high art and subculture, between contemporary art and &#8220;traditional&#8221; art forms, and between art and life itself.</p>
<p><em>The Second Life / Ars Virtua show is open November 15 &#8211; December 29, and the Italian Academy show is open November 30 &#8211; December 19.</em><br />
<a href="http://www.0100101110101101.org" target="_blank"> http://www.0100101110101101.org</a><br />
<a href="http://rhizome.org/events/timeshares " target="_blank">http://rhizome.org/events/timeshares </a></p>
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		<title>Machinima al Festival del Cinema di Roma</title>
		<link>http://www.random-magazine.net/2006/10/machinima-al-festival-del-cinema-di-roma/</link>
		<comments>http://www.random-magazine.net/2006/10/machinima-al-festival-del-cinema-di-roma/#comments</comments>
		<pubDate>Thu, 12 Oct 2006 23:32:07 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=945</guid>
		<description><![CDATA[La prima edizione di CINEMA. Festa Internazionale di Roma dedica una delle sue sezioni extra al machinima. Il 15 ottobre 2006, a Teatro...]]></description>
			<content:encoded><![CDATA[<p>La prima edizione di <strong>CINEMA. Festa Internazionale di Roma</strong> dedica una delle sue sezioni extra al <em>machinima</em>. Il 15 ottobre 2006, a Teatro Studio di Roma dalle 18 sarà possibile vedere una selezione di animazioni machinima realizzata da Matteo Bittanti, con la collaborazione di Massimo Galimberti. Presenta la serata Pierluigi Casolari.<br />
Per l&#8217;occasione verranno presentati una serie di film che delineano lo sviluppo del mezzo, a partire dai suoi albori in seno alla Quake Movie Scene fino ai più recenti sviluppi, resi possibili dalla comunità di <em>The Movies</em> e di <em>Second Life</em>, che stanno trasformando il machinima in un fenomeno di massa. La presentazione verrà proprio incentrata sull&#8217;evoluzione del mezzo e sulle opportunitá che esso offre alle nuove generazione di animatori digitali.<br />
La presentazione del movimento machinima rientra nel forte interesse dimostrato dal Festival del Cinema di Roma verso le nuove forme del linguaggio audiovisivo e verso le nuove tecnologie di animazione digitale.</p>
<p><em>Serata Machinima, presenta Pierluigi Casolari</em><em><br />
15 Ottobre 2006 Ore 18, Teatro Studio, Roma<br />
</em><a href="http://www.romacinemafest.org" target="_blank">www.romacinemafest.org</a></p>
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		<title>Oggetti del desiderio (virtuale)</title>
		<link>http://www.random-magazine.net/2005/11/oggetti-del-desiderio-virtuale/</link>
		<comments>http://www.random-magazine.net/2005/11/oggetti-del-desiderio-virtuale/#comments</comments>
		<pubDate>Fri, 25 Nov 2005 23:32:45 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1526</guid>
		<description><![CDATA[Objects of virtual desire is a project exploring immaterial production in a virtual world, and if and how this can be transferred into an economy of material...]]></description>
			<content:encoded><![CDATA[<p><strong>Objects of virtual desire</strong> is a project exploring immaterial production in a virtual world, and if and how this can be transferred into an economy of material production. A series of objects produced and owned by inhabitants in the online world <em>Second Life</em> have been reproduced physically and are on sale in a web shop. Each chosen object has a strong sentimental value for the avatar who made or owned it.</p>
<p>[ITALIAN BELOW]</p>
<p>Il progetto <em>Objects of virtual desire</em> esplora il tema della produzione di beni nel contesto di mondi virtuali e mette a punto un sistema di &#8220;trasferimento&#8221; di questi artefatti immateriali in un&#8217;economia reale e tangibile. Una serie di oggetti prodotti e usati dagli abitanti del &#8220;mondo online&#8221; Second Life (un gioco di ruolo multiutente in rete) sono stati realizzati e sono in vendita.<br />
Sul sito web del progetto è possibile vedere delle riproduzioni in 3D dei diversi oggetti, che vengono poi costruiti fisicamente e venduti ai clienti su ordinazione. Ogni artefatto possiede un forte valore sentimentale per l&#8217;avatar (la persona virtuale) che l&#8217;ha costruito o posseduto. Le copie di questi oggetti sono state regolarmente acquistate tramite i meccanismi di economia immateriale che regolano la vita sul &#8220;pianeta&#8221; Second Life.<br />
Obiettivo del progetto è la riflessione sul rapporto tra materiale e immateriale, sia dal punto di vista del design degli oggetti che dei desideri (reali o virtuali) che innescano.</p>
<p><a href="http://www.objectsofvirtualdesire.com" target="_blank">http://www.objectsofvirtualdesire.com</a></p>
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		<title>The Port</title>
		<link>http://www.random-magazine.net/2005/08/the-port/</link>
		<comments>http://www.random-magazine.net/2005/08/the-port/#comments</comments>
		<pubDate>Thu, 25 Aug 2005 21:08:14 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2168</guid>
		<description><![CDATA[The Port -un'isola di 16 acri all'interno del mondo on-line Second Life- è di proprietá degli artisti Simon Goldin and Jakob Senneby che la gestiscono...]]></description>
			<content:encoded><![CDATA[<p><strong>The Port</strong> -un&#8217;isola di 16 acri all&#8217;interno del mondo on-line <em>Second Life</em>- è di proprietá degli artisti Simon Goldin and Jakob Senneby che la gestiscono come un nuovo tipo di spazio pubblico, aperto a tutta la comunitá di Second Life (e potenzialmente a qualsiasi navigatore). L&#8217;inaugurazione ufficiale dell&#8217;isola virtuale <strong>The Port</strong> si terrá venerdì 26 agosto alle ore 19. L&#8217;evento avrà luogo a Humlegarden  nel centro di Stoccolma, in una location di Berlino e su The Port stessa.<br />
Su The Port avranno luogo attività sperimentali di vario tipo incentrate sul senso della produzione e della creazione di valore all&#8217;interno di una realtà virtuale. Il progetto è stato sviluppato assieme all&#8217;architetto Tor Lindstrand ed è co-curato da Frida Cornell.</p>
<p><a href="http://www.theport.tv " target="_blank"> www.theport.tv </a></p>
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