<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Random Magazine - New Media Art / E-Culture &#187; game</title>
	<atom:link href="http://www.random-magazine.net/tag/game/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.random-magazine.net</link>
	<description>Random links about Art &#38; Technology</description>
	<lastBuildDate>Sun, 23 Oct 2011 12:28:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Kiss Controller</title>
		<link>http://www.random-magazine.net/2011/02/kiss-controller/</link>
		<comments>http://www.random-magazine.net/2011/02/kiss-controller/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:28:44 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[kiss]]></category>
		<category><![CDATA[love]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3721</guid>
		<description><![CDATA[Recently, with the improvement of camera capabilities and related tracking systems, game input systems such as Nintendo Wii controllers or Microsoft Kinect...]]></description>
			<content:encoded><![CDATA[<img width="631" height="468" src="http://www.random-magazine.net/wp-content/uploads/2011/02/kiss.jpg" class="attachment-large" alt="" title="kiss" /><p>Recently, with the improvement of camera capabilities and related tracking systems, game input systems such as Nintendo Wii controllers or Microsoft Kinect games are incorporating more body positions and movements.<em> Kiss Controller</em> is an experimental project that allows users to control a bowling game by moving their tongues while kissing. Unlike existing game input devices, <em>Kiss Controller</em> seeks to generate the emotional experience of a kinetic act while users play the game rather than control games with their body.</p>
<p><a href="http://vimeo.com/20119651" target="_blank">http://vimeo.com/20119651</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2011%2F02%2Fkiss-controller%2F&amp;linkname=Kiss%20Controller">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2011/02/kiss-controller/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project GuitARS</title>
		<link>http://www.random-magazine.net/2010/12/project-guitars/</link>
		<comments>http://www.random-magazine.net/2010/12/project-guitars/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 08:59:57 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3537</guid>
		<description><![CDATA[Project GuitARS brings the rock out of your living-room! It is a game played with a guitar-shaped usb controller on a 5100m² LED facade...]]></description>
			<content:encoded><![CDATA[<img width="632" height="352" src="http://www.random-magazine.net/wp-content/uploads/2010/12/guitars.png" class="attachment-large" alt="" title="guitars" /><p><em>Project</em> <em>GuitARS</em> brings the rock out of your living-room! It is a game played with a guitar-shaped usb controller on a 5100m² LED facade. The player has to hit the buttons and stroke on the controller at the right time, depending on the falling blocks on the building.<br style="padding: 0px; margin: 0px;" />The game was developed during the course &#8220;interface technologies&#8221; with Robert Praxmarer at the Salzburg University of Applied Sciences. Project GuitARS was written in Java, the controller input is piped via xpadder. A note-recording tool was written in C++.</p>
<p><a href="http://artcore.mediacube.at " target="_blank">http://artcore.mediacube.at </a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F12%2Fproject-guitars%2F&amp;linkname=Project%20GuitARS">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/12/project-guitars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Body Dysmorphic Disorder</title>
		<link>http://www.random-magazine.net/2010/12/body-dysmorphic-disorder/</link>
		<comments>http://www.random-magazine.net/2010/12/body-dysmorphic-disorder/#comments</comments>
		<pubDate>Sun, 26 Dec 2010 14:30:49 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3520</guid>
		<description><![CDATA[Body Dysmorphic Disorder is a Kinect hack by Robert Hodgin. Made with Cinder and the Kinect sensor. Runs in realtime...]]></description>
			<content:encoded><![CDATA[<img width="510" height="301" src="http://www.random-magazine.net/wp-content/uploads/2010/12/bdd.png" class="attachment-large" alt="" title="bdd" /><p><em>Body Dysmorphic Disorder</em> is a Kinect hack by <strong>Robert Hodgin</strong>. Made with Cinder and the Kinect sensor. Runs in realtime.</p>
<p><a href="http://www.flight404.com/blog/?p=472 " target="_blank">http://www.flight404.com/blog/?p=472 </a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F12%2Fbody-dysmorphic-disorder%2F&amp;linkname=Body%20Dysmorphic%20Disorder">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/12/body-dysmorphic-disorder/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Life Across Words</title>
		<link>http://www.random-magazine.net/2010/12/life-across-words/</link>
		<comments>http://www.random-magazine.net/2010/12/life-across-words/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 01:46:25 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3494</guid>
		<description><![CDATA[Life Across Words, by Rachelle Viader Knowles, is a 24-channel synchronized video installation. A creative response to Georges Perec’s novel...]]></description>
			<content:encoded><![CDATA[<img width="627" height="334" src="http://www.random-magazine.net/wp-content/uploads/2010/12/life.png" class="attachment-large" alt="" title="life" /><p><em>Life Across Words</em>, by <strong>Rachelle Viader Knowles</strong>, is a 24-channel synchronized video installation. A creative response to Georges Perec’s novel <em>Life A Users Manual</em>, an experimental, conceptual game of a book, where the narrative travels from room to room within a fictional Parisian apartment building. <em>Life Across Words</em> consists of 24 tv’s in the form of a crossword puzzle with 5 intersecting words, each the name of a project participant, who moves through the tv’s that spell out their name, performing an action for each letter. Where words cross, the participants perform an action together. Shot at the Elsewhere Museum in North Carolina, a ‘living museum’ and art centre based on a ethos of ‘play’ as a serious strategy for human interaction, learning and engagement with the material world.<br />
The back end consists of 8 networked computers running quicktime and MaxMSP. Video delivery and synchronization system designed by David Ogborn. Constructed into a looped 30 minute cycle, each cycle begins and ends with images of books on shelves and the whole piece begins and ends as a library.<br />
The exhibition was accompanied by a catalogue with essays by Dr Carmen Robertson and Stephanie Sherman. Project participants: Danna Rooth, Stephanie Sherman, Eliza Fernand, George Scheer and Dan White.</p>
<p><a href="http://uregina.ca/rvk" target="_blank">http://uregina.ca/rvk</a></p>
<p>[via <a href="http://www.gamescenes.org/2010/11/game-art-rachelle-viader-knowles-life-across-words-2010.html" target="_blank">gameart</a>]</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F12%2Flife-across-words%2F&amp;linkname=Life%20Across%20Words">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/12/life-across-words/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Micro Pac-Man</title>
		<link>http://www.random-magazine.net/2010/10/micro-pac-man/</link>
		<comments>http://www.random-magazine.net/2010/10/micro-pac-man/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 23:26:28 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[pacman]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3379</guid>
		<description><![CDATA[Developed by Japanese design expert Kotoro Tanaka, the microscopic Pac-Man uses a tiny video projector, combined with the original...]]></description>
			<content:encoded><![CDATA[<img width="600" height="338" src="http://www.random-magazine.net/wp-content/uploads/2010/10/micropacman.jpg" class="attachment-large" alt="" title="micropacman" /><p>Developed by Japanese design expert <strong>Kotoro Tanaka</strong>, the microscopic <em>Pac-Ma</em>n uses a tiny video projector, combined with the original <em>Pac-Man</em> arcade hardware to allow play of the game through the optics of a microscope.The micro rig reflects its image through a mirror to produce a 1 centimeter square image at a resolution of 1439-ppi.</p>
<p><a href="http://collisions.doppac.cc/archives/404" target="_blank">http://collisions.doppac.cc/archives/404</a></p>
<p>[via <a href="http://www.gamescenes.org/" target="_blank">gamescenes</a>]</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F10%2Fmicro-pac-man%2F&amp;linkname=Micro%20Pac-Man">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/10/micro-pac-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tardigotchi</title>
		<link>http://www.random-magazine.net/2010/08/tardigotchi/</link>
		<comments>http://www.random-magazine.net/2010/08/tardigotchi/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:36:35 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[biotech]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3054</guid>
		<description><![CDATA[Tardigotchi is an artwork featuring two pets: a living organism and an alife avatar. These two disparate beings find themselves the unlikely...]]></description>
			<content:encoded><![CDATA[<img width="425" height="285" src="http://www.random-magazine.net/wp-content/uploads/2010/08/Mascota_virtual.jpg" class="attachment-large" alt="" title="Mascota_virtual" /><p><strong>Tardigotchi</strong> is an artwork featuring two pets: a living organism and an alife avatar. These two disparate beings find themselves the unlikely denizens of a portable computing enclosure. The main body for this enclosure is a brass sphere, housing the alife avatar in an LED screen and the tardigrade within a prepared slide. A tardigrade is a common microorganism measuring half a millimeter in length. The alife avatar is a caricature of this tardigrade, its behaviour is partially autonomous, but it also reflects a considerable amount of expression directly from the tardigrade’s activities (like eating).</p>
<p><a href="http://www.tardigotchi.com " target="_blank">http://www.tardigotchi.com </a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F08%2Ftardigotchi%2F&amp;linkname=Tardigotchi">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/08/tardigotchi/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Inside a Dead Skyscraper</title>
		<link>http://www.random-magazine.net/2010/08/inside-a-dead-skyscraper/</link>
		<comments>http://www.random-magazine.net/2010/08/inside-a-dead-skyscraper/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 13:32:51 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2988</guid>
		<description><![CDATA[Inside a Dead Skyscraper is the newest project by Molleindustria, a music video game for the song "The building" by Jesse Stiles. The game and the song...]]></description>
			<content:encoded><![CDATA[<img width="500" height="313" src="http://www.random-magazine.net/wp-content/uploads/2010/08/inside03-640x400.png" class="attachment-large" alt="" title="inside03-640x400" /><p><em>Inside a Dead Skyscraper</em> is the newest project by <strong>Molleindustria</strong>, a music video game for the song &#8220;The building&#8221; by Jesse Stiles.</p>
<p>&#8220;The game and the song are based on Jesse&#8217;s brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site. Ideally, it is meant to be a critical answer to the proliferation of rhythm games &#8216;a la Guitar Hero. These karaoke-derived products simply capitalize on already successful music, generating royalties for a dying record industry and reinforcing the mythology of the rock star as super-human that common people should identify with.<br />
An alternative approach to the musical game form would link the independent music and independent games scenes. Indie music games could promote unknown bands to the multi-tasking, hyperactive, interaction-addicted new generations. They could enhance the listening experience while being autonomous works as the best music videos have been done in the last 30 years. &#8221;</p>
<p><a href="http://www.molleindustria.org/dead_skyscraper/game.html" target="_blank">http://www.molleindustria.org</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F08%2Finside-a-dead-skyscraper%2F&amp;linkname=Inside%20a%20Dead%20Skyscraper">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/08/inside-a-dead-skyscraper/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Win</title>
		<link>http://www.random-magazine.net/2010/07/epic-win/</link>
		<comments>http://www.random-magazine.net/2010/07/epic-win/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 10:49:05 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2934</guid>
		<description><![CDATA[Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis. Trouble is, sometimes...]]></description>
			<content:encoded><![CDATA[<img width="515" height="413" src="http://www.random-magazine.net/wp-content/uploads/2010/07/epicwin.jpg" class="attachment-large" alt="" title="epicwin" /><p>Our lives are full of quests. Remember that birthday card, send that email, or drag ourselves to the gym on a regular basis. Trouble is, sometimes we’re having too much fun doing other virtual stuff like hunting down rare items in World of Warcraft or leveling-up in Facebook games, to remember the stuff we’re supposed to be doing.<br />
<strong>EpicWi</strong>n is an iPhone app that puts the adventure back into your life. It’s a streamlined to-do list, to note down all your everday tasks, but with a role-playing spin.</p>
<p><a href="http://www.epicwinapp.com " target="_blank">http://www.epicwinapp.com </a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F07%2Fepic-win%2F&amp;linkname=Epic%20Win">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/07/epic-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Avatar days</title>
		<link>http://www.random-magazine.net/2010/07/avatar-days/</link>
		<comments>http://www.random-magazine.net/2010/07/avatar-days/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 10:00:44 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2921</guid>
		<description><![CDATA[Originally created for the Darklight Festival’s ‘4 Day Movie’ project, Avatar Days is a portrait of four online gamers in Dublin whose daily lives contrast with...]]></description>
			<content:encoded><![CDATA[<img width="481" height="267" src="http://www.random-magazine.net/wp-content/uploads/2010/07/avatar_days-481x267-custom.jpg" class="attachment-large" alt="" title="avatar_days-481x267-custom" /><p>Originally created for the Darklight Festival’s ‘4 Day Movie’ project, <strong>Avatar Days</strong> is a portrait of four online gamers in Dublin whose daily lives contrast with their virtual identities. Advanced 3D technologies and Motion Capture animation were used to insert the players’ in-game characters in place of their real selves against the backdrop of the banal urban landscape which they inhabit.</p>
<p><a href="http://vimeo.com/9157869 " target="_blank">http://vimeo.com/9157869 </a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F07%2Favatar-days%2F&amp;linkname=Avatar%20days">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/07/avatar-days/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>8-Bit City</title>
		<link>http://www.random-magazine.net/2010/07/8-bit-city/</link>
		<comments>http://www.random-magazine.net/2010/07/8-bit-city/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 13:46:25 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2916</guid>
		<description><![CDATA[The 8-Bit Cities project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally...]]></description>
			<content:encoded><![CDATA[<img width="640" height="362" src="http://www.random-magazine.net/wp-content/uploads/2010/07/8bitcity03-640x362.png" class="attachment-large" alt="" title="8bitcity03-640x362" /><p>The<strong> 8-Bit Cities</strong> project, which started with 8-Bit NYC, is an attempt to make the city feel foreign yet familiar, smashing together two culturally common models of space: the lo-fi overhead world maps of 1980s role-playing and adventure games, and the geographically accurate data that drives today’s web maps and GPS navigation.<br />
Created by by <a style="color: #0f377a;" href="http://vector.io/" target="_blank">Brett Camper</a>.</p>
<p><a href="http://8bitcity.com " target="_blank">http://8bitcity.com</a></p>
<p>[via <a href="http://www.creativeapplications.net" target="_blank">creative applications</a>]</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F07%2F8-bit-city%2F&amp;linkname=8-Bit%20City">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/07/8-bit-city/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital: A Love Story</title>
		<link>http://www.random-magazine.net/2010/04/digital-a-love-story/</link>
		<comments>http://www.random-magazine.net/2010/04/digital-a-love-story/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 14:10:02 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2782</guid>
		<description><![CDATA[Digital: A Love Story is a game by Christina Love set entirely within an Amiga Workbench desktop. "A computer mystery/romance set five minutes...]]></description>
			<content:encoded><![CDATA[<img width="1024" height="640" src="http://www.random-magazine.net/wp-content/uploads/2010/04/mac_screenshot.png" class="attachment-large" alt="" title="mac_screenshot" /><p><em>Digital: A Love Story </em>is a game by Christina Love set entirely within an Amiga Workbench desktop. &#8220;A computer mystery/romance set five minutes into the future of 1988. Crawl BBSes, uncover conspiracies, commit telephone fraud, fall in love. Welcome to the 20th century.&#8221;</p>
<p><a href="http://www.scoutshonour.com/digital/" target="_blank">http://www.scoutshonour.com/digital/</a></p>
<p>[via <a href="http://www.creativeapplications.net/games/digital-a-love-story-games-mac-windows-linux/" target="_blank">Creative Applications</a>]</p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F04%2Fdigital-a-love-story%2F&amp;linkname=Digital%3A%20A%20Love%20Story">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/04/digital-a-love-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Every Day The Same Dream</title>
		<link>http://www.random-magazine.net/2010/01/every-day-the-same-dream/</link>
		<comments>http://www.random-magazine.net/2010/01/every-day-the-same-dream/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 19:20:30 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2522</guid>
		<description><![CDATA[Every day the same dream, by Molleindustria, is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge...]]></description>
			<content:encoded><![CDATA[<img width="361" height="273" src="http://www.random-magazine.net/wp-content/uploads/2010/01/dream.jpg" class="attachment-large" alt="" title="dream" /><p><em>Every day the same dream</em>, by <strong>Molleindustria</strong>, is a slightly existential riff on the theme of alienation and refusal of labor. The idea was to charge the cyclic nature of most video games with some kind of meaning (i.e. the “play again” is not a game over). Yes, there is an end state, you can “beat” the game.<br />
<a href="http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html" target="_blank"><br />
http://www.molleindustria.org</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2010%2F01%2Fevery-day-the-same-dream%2F&amp;linkname=Every%20Day%20The%20Same%20Dream">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2010/01/every-day-the-same-dream/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Browser Pong</title>
		<link>http://www.random-magazine.net/2009/12/browser-pong/</link>
		<comments>http://www.random-magazine.net/2009/12/browser-pong/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 12:38:26 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[net art]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2517</guid>
		<description><![CDATA[The typical browsing experience is conducted through a single application window. This is indeed a useful, practical thing. Browser Pong instead exists...]]></description>
			<content:encoded><![CDATA[<img width="1024" height="555" src="http://www.random-magazine.net/wp-content/uploads/2009/12/browserpong-1024x555.jpg" class="attachment-large" alt="" title="browserpong" /><p>The typical browsing experience is conducted through a single application window. This is indeed a useful, practical thing. <strong>Browser Pong</strong> instead exists between a collection of windows. During play the negative space between windows is transformed into a playing field—the abstracted tennis court of Pong. The idea of thinking inside or outside some &#8220;box&#8221; is of course a dead and beaten horse. Browser Pong attempts to think with the boxes. (<strong>Stewart Smith</strong> of <em>Stewdio</em>).</p>
<p><a href="http://stewdio.org/pong" target="_blank">http://stewdio.org/pong</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F12%2Fbrowser-pong%2F&amp;linkname=Browser%20Pong">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/12/browser-pong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Avatar Machine</title>
		<link>http://www.random-magazine.net/2009/11/avatar-machine/</link>
		<comments>http://www.random-magazine.net/2009/11/avatar-machine/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 00:32:33 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2411</guid>
		<description><![CDATA[The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine, by...]]></description>
			<content:encoded><![CDATA[<img width="473" height="340" src="http://www.random-magazine.net/wp-content/uploads/2009/11/AVATAR_02.jpg" class="attachment-large" alt="" title="AVATAR_02" /><p>The virtual communities created by online games have provided us with a new medium for social interaction and communication. <em>Avatar Machine</em>, by <strong>Marc Owens</strong>, is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.<br />
The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.</p>
<p><a href="http://www.marcowens.co.uk" target="_blank">http://www.marcowens.co.uk</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F11%2Favatar-machine%2F&amp;linkname=Avatar%20Machine">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/11/avatar-machine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Self Portraits</title>
		<link>http://www.random-magazine.net/2009/11/xbox-360-self-portraits/</link>
		<comments>http://www.random-magazine.net/2009/11/xbox-360-self-portraits/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 20:38:51 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2407</guid>
		<description><![CDATA[Xbox 360 Self Portraits, by Marque Cornblatt, are executed within various games available on the Xbox 360 game console. The artist’s avatar and all other...]]></description>
			<content:encoded><![CDATA[<img width="586" height="720" src="http://www.random-magazine.net/wp-content/uploads/2009/11/cornblatt_02A.jpg" class="attachment-large" alt="" title="Xbox 360 Self Portraits" /><p><em>Xbox 360 Self Portraits</em>, by <strong>Marque Cornblatt</strong>, are executed within various games available on the Xbox 360 game console. The artist’s avatar and all other elements were created using the “character creation” tools provided within each game. There was no use of hacking, programing, or other methods beyond the options provided within the game itself used to augment each piece. The inherent limitations of the game tools present a conceptual challenge to craft digital representations of the self which accurately reflect the nature of the artist’s personae, vs. the essentialized character presumed by the game’s designers.</p>
<p><a href="http://www.marquecornblatt.com" target="_blank">www.marquecornblatt.com</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F11%2Fxbox-360-self-portraits%2F&amp;linkname=Xbox%20360%20Self%20Portraits">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/11/xbox-360-self-portraits/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>They Watch</title>
		<link>http://www.random-magazine.net/2009/11/they-watch/</link>
		<comments>http://www.random-magazine.net/2009/11/they-watch/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 12:56:49 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2394</guid>
		<description><![CDATA[They Watch, by Workspace Unlimited, is an immersive art installation with virtual characters literally watching visitors. Several duplicates of the virtual...]]></description>
			<content:encoded><![CDATA[<img width="448" height="342" src="http://www.random-magazine.net/wp-content/uploads/2009/11/theywatch.jpg" class="attachment-large" alt="" title="They Watch" /><p><em>They Watch</em>, by <strong>Workspace Unlimited</strong>, is an immersive art installation with virtual characters literally watching visitors. Several duplicates of the virtual characters – one man, one woman, and both portraits of the artists – surround and interact with visitors,  who are tracked as they move about the physical space, and even projected into the virtual space. Years of research and development with game-technology have resulted in a 360° audio-visual environment, exploiting a 15-meter-wide panoramic screen and a 32-channel sound system. The subtle collaboration of the real and virtual agents and environments conflate to engender a hybrid space where the observer becomes the observed.</p>
<p><a href="http://empac.rpi.edu/events/2009/fall/workspace/" target="_blank">http://empac.rpi.edu/events/2009/fall/workspace/</a><br />
<a href="http://www.workspace-unlimited.org" target="_blank">http://www.workspace-unlimited.org</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F11%2Fthey-watch%2F&amp;linkname=They%20Watch">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/11/they-watch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roomba Pac-Man</title>
		<link>http://www.random-magazine.net/2009/11/roomba-pac-man/</link>
		<comments>http://www.random-magazine.net/2009/11/roomba-pac-man/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 17:34:11 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hack]]></category>
		<category><![CDATA[pac-man]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2388</guid>
		<description><![CDATA["The vacuum, long an instrument for chasing cats, has now been turned against its own. What better use for automatic home appliances than to have...]]></description>
			<content:encoded><![CDATA[<img width="916" height="683" src="http://www.random-magazine.net/wp-content/uploads/2009/11/Roomba-Pac-Man.jpg" class="attachment-large" alt="" title="Roomba-Pac-Man" /><p>&#8220;The vacuum, long an instrument for chasing cats, has now been turned against its own. What better use for automatic home appliances than to have them chase each other in classic video game style? Built using our spare time, <strong>Roomba Pac-Man</strong> is designed to showcase the extensive Unmanned Aerial System software suite that we have developed to support our personal research. It was also a great opportunity to use some of our skills for our own entertainment. &#8221;</p>
<p><a href="http://pacman.elstonj.com" target="_blank">http://pacman.elstonj.com</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F11%2Froomba-pac-man%2F&amp;linkname=Roomba%20Pac-Man">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/11/roomba-pac-man/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Freeborders Tetris</title>
		<link>http://www.random-magazine.net/2009/09/freeborders-tetris/</link>
		<comments>http://www.random-magazine.net/2009/09/freeborders-tetris/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 11:51:33 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[skate]]></category>
		<category><![CDATA[tetris]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2085</guid>
		<description><![CDATA[A crew of Freeborders took over a San Francisco street to create a real life video game. Which game? Tetris of course. The tetraminoes are giant neon...]]></description>
			<content:encoded><![CDATA[<img width="502" height="351" src="http://www.random-magazine.net/wp-content/uploads/2009/09/tetris_board.jpg" class="attachment-large" alt="" title="Freeborders Tetris" /><p>A crew of <strong>Freeborders</strong> took over a San Francisco street to create a real life video game. Which game? Tetris of course. The tetraminoes are giant neon structures set up over every skater&#8217;s head.</p>
<p><a href="http://www.freebord.com" target="_blank">http://www.freebord.com</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F09%2Ffreeborders-tetris%2F&amp;linkname=Freeborders%20Tetris">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/09/freeborders-tetris/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Electronic Snowball Fight</title>
		<link>http://www.random-magazine.net/2009/09/electronic-snowball-fight/</link>
		<comments>http://www.random-magazine.net/2009/09/electronic-snowball-fight/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:55:10 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[electronics]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1877</guid>
		<description><![CDATA[Electronic Snowball Fight is a life-sized, electronic game for your yard, based on an Arduino microprocessor. The necessary code and schematics...]]></description>
			<content:encoded><![CDATA[<img width="768" height="1024" src="http://www.random-magazine.net/wp-content/uploads/2009/09/man_back_daylight-768x1024.jpg" class="attachment-large" alt="" title="Electronic Snowball Fight" /><p><strong>Electronic Snowball Fight</strong> is a life-sized, electronic game for your yard, based on an Arduino microprocessor. The necessary code and schematics are downloadable from the website, as well as some addictional pictures.</p>
<p><a href="http://randompool.com/snowball/Arduino_Game.html" target="_blank">http://randompool.com/snowball/Arduino_Game.html</a>

<a href='http://www.random-magazine.net/2009/09/electronic-snowball-fight/snowball/' title='Electronic Snowball Fight'><img width="150" height="150" src="http://www.random-magazine.net/wp-content/uploads/2009/09/snowball-150x150.jpg" class="attachment-thumbnail" alt="" title="Electronic Snowball Fight" /></a>
<a href='http://www.random-magazine.net/2009/09/electronic-snowball-fight/controlpad_top/' title='Electronic Snowball Fight'><img width="150" height="150" src="http://www.random-magazine.net/wp-content/uploads/2009/09/controlpad_top-150x150.jpg" class="attachment-thumbnail" alt="" title="Electronic Snowball Fight" /></a>
<a href='http://www.random-magazine.net/2009/09/electronic-snowball-fight/man_back_daylight/' title='Electronic Snowball Fight'><img width="150" height="150" src="http://www.random-magazine.net/wp-content/uploads/2009/09/man_back_daylight-150x150.jpg" class="attachment-thumbnail" alt="" title="Electronic Snowball Fight" /></a>

<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F09%2Felectronic-snowball-fight%2F&amp;linkname=Electronic%20Snowball%20Fight">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/09/electronic-snowball-fight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Headbang Hero</title>
		<link>http://www.random-magazine.net/2009/09/headbang-hero/</link>
		<comments>http://www.random-magazine.net/2009/09/headbang-hero/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 21:03:49 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1612</guid>
		<description><![CDATA[Headbang Hero, by Tiago Martins, Ricardo Nascimento and Andreas Zingerle is a music/dance video game for testing your headbanging...]]></description>
			<content:encoded><![CDATA[<img width="500" height="375" src="http://www.random-magazine.net/wp-content/uploads/2009/09/HeadbangHero_series01_08.jpg" class="attachment-large" alt="" title="Headbang Hero" /><p><em>Headbang Hero</em>, by <strong>Tiago Martins, Ricardo Nascimento</strong> and <strong>Andreas Zingerle</strong> is a music/dance video game for testing and improving your headbanging prowess. A special wig is used as a game controller, feeding motion data to the game software. The game analyses in real time how well your headbanging follows the rhythm of the music. You are awarded points for your personal headbanging choreography&#8230; but you should be aware that your health is at risk! To stress this point <em>Headbang Hero</em> also analyses how hazardous your performance is. As opposed to what happens in games where the player is in control of an avatar, in <em>Headbang Hero</em> what matters is the player&#8217;s own health. The game keeps track of two distinct aspects of the player&#8217;s performance. The first is the player&#8217;s (potentially heroic) sense of style and rhythm as he headbangs along to the music. The second is the amount of health damage the player is causing himself in the quest to become a hero. When the game ends the player receives a printed health report based on his performance analysis. Included in this report are tips on how to improve the performance and advice on how to avoid injuries.<br />
<em>Headbang hero</em> is currently installed in <a href="http://www.ufg.ac.at/Events-News.1899+M53542c5be4e.0.html" target="_blank">Linz for Ars Electronica 2009</a> (Interface Culture Exhibition. 4-8 september 2009).</p>
<p><a href="http://www.headbanghero.com" target="_blank">http://www.headbanghero.com</a></p>
<a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.random-magazine.net%2F2009%2F09%2Fheadbang-hero%2F&amp;linkname=Headbang%20Hero">Share/Save</a>]]></content:encoded>
			<wfw:commentRss>http://www.random-magazine.net/2009/09/headbang-hero/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

