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<channel>
	<title>Random Magazine - New Media Art / E-Culture &#187; animation</title>
	<atom:link href="http://www.random-magazine.net/tag/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.random-magazine.net</link>
	<description>Random links about Art &#38; Technology</description>
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		<title>Masterpiece 2.0</title>
		<link>http://www.random-magazine.net/2010/04/masterpiece-2-0/</link>
		<comments>http://www.random-magazine.net/2010/04/masterpiece-2-0/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 10:54:56 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2789</guid>
		<description><![CDATA[Masterpiece 2.0 is a social media art project by Baschz and Selfcontrolfreak and the first ever unique painting made with a Web 2.0 approach. In the...]]></description>
			<content:encoded><![CDATA[<img width="494" height="384" src="http://www.random-magazine.net/wp-content/uploads/2010/04/masterpiece.jpg" class="attachment-large" alt="" title="masterpiece" /><p><em>Masterpiece 2.0</em> is a social media art project by <strong>Baschz</strong> and <strong>Selfcontrolfreak</strong> and the first ever unique painting made with a Web 2.0 approach. In the summer and fall of 2009 a multilayered canvas and animation was created which could be influenced and followed by website visitors online 24 hours a day.<br />
Six weeks long and through actions like Introduce Object, Shirt &#8216;Em and Cameo Appearance website visitors could interact with leading character Selfcontrolfreak. Each sent in gesture added a new animated interaction as they were painted layer-by-layer into the growing animating canvas by Baschz. Every new layer was photographed seperately and together with the other frames created the stop motion animating canvas, leaving the end canvas consisting of well over 100 different painted layers.</p>
<p><a href="http://masterpiece20.com" target="_blank">http://masterpiece20.com</a></p>
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		<title>Artificial Paradise, Inc.</title>
		<link>http://www.random-magazine.net/2009/09/artificial-paradise-inc/</link>
		<comments>http://www.random-magazine.net/2009/09/artificial-paradise-inc/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 19:46:13 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2009</guid>
		<description><![CDATA[Artificial Paradise, Inc., by Jean Paul Frenay, is an experimental film anticipating a future where a major corporation has developed an unique software, based...]]></description>
			<content:encoded><![CDATA[<img width="567" height="377" src="http://www.random-magazine.net/wp-content/uploads/2009/09/paradise.jpg" class="attachment-large" alt="" title="Artificial Paradise, Inc." /><p><strong>Artificial Paradise, Inc.</strong>, by <strong>Jean Paul Frenay</strong>, is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for?</p>
<p><a href="http://www.frenayjp.be" target="_blank">http://www.frenayjp.be</a></p>
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		<title>Vol Libre</title>
		<link>http://www.random-magazine.net/2009/08/vol-libre/</link>
		<comments>http://www.random-magazine.net/2009/08/vol-libre/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 15:26:36 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[computer graphic]]></category>
		<category><![CDATA[fractal]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1045</guid>
		<description><![CDATA[This film, named Vol Libre, was presented by Loren Carpenter at the SIGGRAPH computer graphics conference in 1980. It is the world's first fractal...]]></description>
			<content:encoded><![CDATA[<img width="436" height="310" src="http://www.random-magazine.net/wp-content/uploads/2009/08/volibre.jpg" class="attachment-large" alt="" title="volibre" /><p>This film, named <em>Vol Libre</em>, was presented by <strong>Loren Carpenter</strong> at the SIGGRAPH computer graphics conference in 1980. It is the world&#8217;s first fractal movie and utilizes 8-10 different fractal generating algorithms. After that presentation, the author was hired by Lucasfilms and used an antialiased version of the same software to create the fractal planet in the Genesis Sequence of <em>Star Trek 2, the Wrath of Khan.</em></p>
<p><em></em><a href="http://www.kottke.org/09/07/vol-libre-an-amazing-cg-film-from-1980" target="_blank">Longer article at kottke.org</a><br />
<a href="http://en.wikipedia.org/wiki/Loren_Carpenter" target="_blank">Loren Carpenter on Wikipedia</a><br />
<em></em></p>
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		<title>Computer Baroque</title>
		<link>http://www.random-magazine.net/2009/05/computer-baroque/</link>
		<comments>http://www.random-magazine.net/2009/05/computer-baroque/#comments</comments>
		<pubDate>Sat, 02 May 2009 13:28:57 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[computer art]]></category>
		<category><![CDATA[computer graphic]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=350</guid>
		<description><![CDATA[Computer Baroque is an online exhibition, curated by Richard Wright and hosted by Animate Projects. The show includes a selection of defining works...]]></description>
			<content:encoded><![CDATA[<img width="448" height="252" src="http://www.random-magazine.net/wp-content/uploads/2009/05/eggy448_2.jpg" class="attachment-large" alt="" title="Computer Baroque" /><p><strong>Computer Baroque</strong> is an online exhibition, curated by <strong>Richard Wright</strong> and hosted by <strong>Animate Projects</strong>. The show includes a selection of defining works in the history of artists’ digital moving image (featuring pioneers <strong>Karl Sims, Yoichiro Kawaguchi, William Latham, Beriou, John Tonkin, Chris Landreth, Peter Callas, Simon Biggs, Ruth Lingford, James Duesing, Paul Garrin, Shelley Lake, The Butler Brothers and Jason White &amp; Richard Wright</strong>). Rarely seen, they represent a period – the eighties and early nineties &#8211; in which computer animation was the focus for the most audacious and exuberant experiments across all areas of new media, art and technology.</p>
<p><em>Why characterise this period as ‘Baroque’? I think it was the sense that by the late 1980s we had at last reached a stage where more than just a handful of insiders were able to harness the power of computers. Artists wanted to push the computer as far as it would go, to create visual transformations that defied previous traditions, to blend image and music and text, to apply scientific ideas as new sources of inspiration. It created a strident kind of image that insisted on the fact of its own realisation, fleeting paeans to the artificial. Yet equally present was a nagging anxiety, that this artifice was an illusion that disguised totalizing control, paranoia and catastrophe.</em> (Richard Wright)</p>
<p><a href="http://www.animateprojects.org/films/by_project/computer_baroque/baroque" target="_blank">http://www.animateprojects.org</a></p>
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		<title>Please Say Something</title>
		<link>http://www.random-magazine.net/2009/03/please-say-something/</link>
		<comments>http://www.random-magazine.net/2009/03/please-say-something/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 13:47:49 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=182</guid>
		<description><![CDATA[Please Say Something is a brand new short film by David O'Reilly. According to the artist's own words: "it's a very simple story about a relationship...]]></description>
			<content:encoded><![CDATA[<img width="500" height="296" src="http://www.random-magazine.net/wp-content/uploads/2009/03/pss.jpg" class="attachment-large" alt="" title="Please Say Somthing" /><p><em>Please Say Something</em> is a brand new short film by <strong>David O&#8217;Reilly</strong>. According to the artist&#8217;s own words: &#8220;it&#8217;s a very simple story about a relationship that&#8217;s hard to resolve. Underneath that I wanted to prove you could produce emotion and authenticity with something blatantly artificial and unrealistic. You can even do it without facial expressions.&#8221;<em> Please Say Something</em> won the Golden Bear for best short film at the 59th Berlin International Film Festival.</p>
<p><a href="http://www.boingboing.net/2009/02/27/bb-video-david-oreil.html" target="_blank">http://www.davidoreilly.com<br />
http://www.boingboing.net</a> (Interview on Boing Boing)</p>
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		<title>Cmd+Z</title>
		<link>http://www.random-magazine.net/2009/02/cmdz/</link>
		<comments>http://www.random-magazine.net/2009/02/cmdz/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 14:39:30 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=142</guid>
		<description><![CDATA[A futuristic designer (code name: Z) infiltrates the mega-design corporation headed by Commander C. Z battles the designer drone...]]></description>
			<content:encoded><![CDATA[<img width="393" height="743" src="http://www.random-magazine.net/wp-content/uploads/2009/02/cmdz_01.jpg" class="attachment-large" alt="" title="Cmd+Z" /><p>A futuristic designer (code name: Z) infiltrates the mega-design corporation headed by Commander C. Z battles the designer drone army in a no-holds barred action thrill ride, packed with explosions, decapitations, and martial arts mayhem.</p>
<p><a href="http://cmdz.tv/" target="_blank">http://cmdz.tv</a></p>
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		<title>DigiFestival.net</title>
		<link>http://www.random-magazine.net/2006/08/digifestival-net/</link>
		<comments>http://www.random-magazine.net/2006/08/digifestival-net/#comments</comments>
		<pubDate>Thu, 10 Aug 2006 14:36:10 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
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		<category><![CDATA[festival]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1078</guid>
		<description><![CDATA[At midnight GMT of August 15th more than seventy videos coming from all over the planet will be online on the official Digifestival website, all visible...]]></description>
			<content:encoded><![CDATA[<p>At midnight GMT of August 15th more than seventy videos coming from all over the planet will be online on the official <strong>Digifestival</strong> website, all visible in four streaming qualities (from modem connections up to full screen TV broadcast quality) and will be available for voting up until September 15th. The categories in the contest this year are: the Cinema, dedicated to short films, the Videoart forth those video works no tightly connected with Cinema, the Photography category (that also includes the Digital Art), the Music, Animation (2D &amp; 3D) and Sport.</p>
<p>Great success in terms of participation has been obtained by the Videoart section and by the more traditional Movies section. But a real multitude of videos has been gained by the Music category: musicians, singers, bands from all over the world (from Singapore to USA, from Germany to Czech Republic ÷) sent us their videos to promote them through this event. And this also thanks to the partnership with Sonicbids, web network dedicated to music that promotes events, contest and activities to his vast and heterogeneous community of artists and professionals operating in music production.<br />
Once again in this second edition the web audience will pick the most beautiful video through the voting electronic form present in every artist page in which it will be possible to find also the biography, e-mail address, synopsis and images.<br />
In the meanwhile the technical Jury &#8211; almost completely formed, of which we&#8217;ll be given communication in the next few weeks &#8211; will vote and select the winner in each discipline in the contest. In October, thanks to the close collaboration with Ultra Promotion (entertainment service agency managed by Elisabetta Galletta) and to the keen availability of the management of Mercafir &#8211; Mercato Alimentare Polivalente of the city of Florence, two events of great proportion will be held in Florence and Milan to show live the videos winner of this edition. Dates and places will be communicated soon.<br />
<a href="http://www.digifestival.net " target="_blank">www.digifestival.net </a></p>
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		<title>1st Ave Machine</title>
		<link>http://www.random-magazine.net/2005/10/1st-ave-machine/</link>
		<comments>http://www.random-magazine.net/2005/10/1st-ave-machine/#comments</comments>
		<pubDate>Mon, 10 Oct 2005 18:02:51 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1805</guid>
		<description><![CDATA[1st Ave Machine is a NYC-based CGI VFX/Animation Boutique and Production Company working in the advertising, broadcast, music video, and feature...]]></description>
			<content:encoded><![CDATA[<p><strong>1st Ave Machine</strong> is a NYC-based CGI VFX/Animation Boutique and Production Company working in the advertising, broadcast, music video, and feature film industries. 1st Ave Machine creates high-end design work by employing 3D in ways that blur the line between what one perceives as real and impossible.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>1st Ave Machine</strong> è uno studio di produzione video con sede a New York specializzato in grafica tridimensionale. Ciò che rende le loro realizzazioni davvero uniche è un&#8217;efficace mix di realtà e immaginazione. Per rendere la linea di separazione tra natura e artificio il più indistinta possibile.<br />
Fondata da Arvind Palep e Serge Patzak, rispettivamente regista e produttore, la <em>1st Ave Machine</em> realizza cortometraggi, videoclip e spot pubblicitari. Nonostante la diversità di intenti e tematiche, un filo conduttore ben riconoscibile lega tutti i lavori. Attraverso la fusione di riprese tradizionali e una raffinata postproduzione tridimensionale, il team riesce a dar vita ad effetti straordinariamente affascinanti. Dai robot che vivono nello spazio urbano alle forme vegetali aliene, le visioni di <em>1st Ave Machine</em> parlano di un presente tecnorganico e immaginano un futuro (non troppo lontano) in cui la sempre più sottile linea di confine tra naturale e artificiale sarà indistinguibile.</p>
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		<title>Fallen Art</title>
		<link>http://www.random-magazine.net/2005/09/fallen-art/</link>
		<comments>http://www.random-magazine.net/2005/09/fallen-art/#comments</comments>
		<pubDate>Mon, 12 Sep 2005 18:52:28 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2071</guid>
		<description><![CDATA[Vincitore della Golden Nica all'ultima edizione di Ars Electronica (sezione Computer Animation - Visual Effects), Fallen Art è un breve film...]]></description>
			<content:encoded><![CDATA[<p>Vincitore della Golden Nica all&#8217;ultima edizione di Ars Electronica (sezione Computer Animation &#8211; Visual Effects), <strong>Fallen Art</strong> è un breve film d&#8217;animazione firmato dal polacco <strong>Tomek Baginski</strong>. Ricco di invenzioni visive e infarcito di humor nero. La storia è ambientata in una base militare dimenticata in qualche atollo del Pacifico. Lì, fuori da ogni regola e legge della civiltà, un vecchio generale ormai folle si dedica al suo hobby artistico: il cinema. Solo che i suoi film sono una successione di scatti fotografici macabri: le sagome dei suoi soldati schiantati al suolo dopo un volo di centinaia di metri. Il risultato è una danza surreale e macabra. Assiste compiaciuta la ranocchia Britney.</p>
<p><a href="http://www.fallen-art.com " target="_blank">www.fallen-art.com </a></p>
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		<title>La maestra della mente</title>
		<link>http://www.random-magazine.net/2005/05/la-maestra-della-mente/</link>
		<comments>http://www.random-magazine.net/2005/05/la-maestra-della-mente/#comments</comments>
		<pubDate>Sun, 01 May 2005 11:04:38 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=2943</guid>
		<description><![CDATA[Wladimir Vinciguerra ha appena pubblicato un nuovo progetto sul suo sito web venusia.org. Si tratta di Mind teacher, prima puntata di una...]]></description>
			<content:encoded><![CDATA[<p><strong>Wladimir Vinciguerra</strong> ha appena pubblicato un nuovo progetto sul suo sito web <em>venusia.org</em>. Si tratta di <em>Mind teacher</em>, prima puntata di una videoanimazione multicolorata nella quale ci si interroga sullo stato mentale delle giovani generazioni, vittime mediali di veline e calciatori.<br />
L&#8217;artista propone tuttavia una &#8220;cura&#8221; e presenta con sarcasmo una nuova eroina, nata con l&#8217;obiettivo di modificare il comportamento umano. La &#8220;maestra della mente&#8221; è una creatura digitale nata per interrompere la narcosi dilagante, come si legge nel  micro antefatto alla puntata. Un testo che si muove in stile Guerre Stellari con tanto colonna sonora. L&#8217;eroina in questione è una maestra di scuola che stufa dei suoi tonti alunni, giovani vittime d&#8217;oggi, un bel giorno si alza dal letto del suo maschio e reagendo all&#8217;autolesionismo e al lassismo  dilagante inforca gli stivali neri e lancia il suo grido di rivolta. Tra stelle roteanti alla Wonder Woman e chitarre elettriche. Fino alla prossima puntata&#8230;</p>
<p><strong>(francesca de nicolò)</strong></p>
<p><a href="http://www.venusia.org" target="_blank"> www.venusia.org</a></p>
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		<item>
		<title>Animation rules</title>
		<link>http://www.random-magazine.net/2005/04/animation-rules/</link>
		<comments>http://www.random-magazine.net/2005/04/animation-rules/#comments</comments>
		<pubDate>Sat, 30 Apr 2005 16:36:10 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[exhibition]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2962</guid>
		<description><![CDATA[Momento di gloria per il tema dell'animazione nell'arte nel nostro Paese. Dopo la mostra Animotion, appena conclusasi a Verona presso la...]]></description>
			<content:encoded><![CDATA[<p>Momento di gloria per il tema dell&#8217;animazione nell&#8217;arte nel nostro Paese. Dopo la mostra <em>Animotion</em>, appena conclusasi a Verona presso la Galleria Studio La Città, arriva la prossima settimana a Roma <em>AnimaRtion</em>, rassegna a cura di Raffale Gavarro per la galleria Sogospatty.<br />
Se il curatore della veronese <em>Animotion</em>, Luca Beatrice, collegava (con una tesi discutibile) il diffondersi dell&#8217;animazione -nell&#8217;arte e nel cinema- ai tragici avvenimenti dell&#8217;11 settembre, identificando il genere con una chiara tendenza al disimpegno, Gavarro si concentra su una questione di linguaggio, affermando che nell&#8217;animazione si assiste al <em>&#8220;decontrarsi dell&#8217;immagine in una dimensione narrativa&#8221;</em>. Qualunque cosa questo voglia dire&#8230;<br />
Tra gli artisti in mostra nella capitale: Tobias Bernstrup, Federico Solmi, Valentino Diego, Laboratorio Saccardi e Kuba Bakowski.</p>
<p><a href="http://www.studiolacitta.it/LaCitta/Mostre/index.php">Animotion</a><br />
<a href="http://www.exibart.com/profilo/eventiV2.asp?idelemento=19758">AnimaRtion</a><br />
<a href="http://www.exibart.com/notizia.asp?IDCAtegoria=46&amp;IDNotizia=12752">La recensione di Animotion su Exibart</a></p>
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		<item>
		<title>Meditazioni animate</title>
		<link>http://www.random-magazine.net/2002/06/meditazioni-animate/</link>
		<comments>http://www.random-magazine.net/2002/06/meditazioni-animate/#comments</comments>
		<pubDate>Wed, 12 Jun 2002 01:25:34 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[web art]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3876</guid>
		<description><![CDATA[Han Hoogerbrugge è un webartist olandese di trentotto anni. L'incontro con Internet avviene nel 1996 e Hoogerbrugge si rende ben presto conto che...]]></description>
			<content:encoded><![CDATA[<p><strong>Han Hoogerbrugge</strong> è un webartist olandese di trentotto anni. L&#8217;incontro con Internet avviene nel 1996 e Hoogerbrugge si rende ben presto conto che le potenzialità del mezzo sono molteplici. Nascono cosœ i primi esperimenti di GIF animate della serie <strong>Neurotica</strong>: &#8220;Mi interessava  esplorare a cosa somiglia l&#8217;essere vivi oggi, nel mondo in cui siamo, in un modo molto generale&#8221;, ha dichiarato l&#8217;artista parlando della sua prima serie. &#8220;Volevo visualizzare lo spirito del nostro tempo attraverso le avventure del mio personaggio. E volevo farlo senza  parole, solo con le immagini&#8221;. La scoperta di Flash è decisiva: Hoogerbrugge si pone il problema dell&#8217;interattività dell&#8217;animazione e scopre le potenzialità di questo  software.<br />
La serie <em>Neurotica</em> comprende novanta microstorie, novanta meditazioni animate: folli, surreali, inquietanti, oniriche. Un autoritratto in progress, come lo definisce Antoine Thirion sulle pagine dei Cahiers du Cinema, un diario che è anche la scoperta delle possibilità espressive dell&#8217;animazione per il web: una testimonianza  quasi archeologica (se pensiamo che risale al 1996) che ci permette di tracciare l&#8217;evoluzione del linguaggio di un artista e di toccare con mano le capacità espressive dei linguaggi della Rete.</p>
<p><strong>(raffaella albamonte siciliano)</strong></p>
<p><a href="http://www.hoogerbrugge.com" target="_blank">http://www.hoogerbrugge.com</a></p>
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