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	<title>Random Magazine - New Media Art / E-Culture &#187; activism</title>
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	<link>http://www.random-magazine.net</link>
	<description>Random links about Art &#38; Technology</description>
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		<title>Face to Facebook</title>
		<link>http://www.random-magazine.net/2011/02/face-to-facebook/</link>
		<comments>http://www.random-magazine.net/2011/02/face-to-facebook/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 09:27:36 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3683</guid>
		<description><![CDATA[Stealing 1 million Facebook profiles, filtering them with face-recognition software and then posting them on a custom-made dating website, sorted by their facial expression...]]></description>
			<content:encoded><![CDATA[<img width="424" height="359" src="http://www.random-magazine.net/wp-content/uploads/2011/02/face2facebook_faces_matrix-black-web.jpg" class="attachment-large" alt="" title="face2facebook_faces_matrix-black-web" /><p><em>Face to Facebook </em>is the latest project by <strong>Alessandro Ludovico</strong> and <strong>Paolo Cirio</strong>, the third work in a series that began with <em>Google Will Eat Itself</em> and <em>Amazon Noir</em>. These works share a lot in terms of both methodologies and strategies. They all use custom programmed software  in order to exploit (not without fun) three of the biggest online corporations (Google, Amazon and Facebook), exploiting conceptual hacks that generate unexpected holes in their well oiled marketing and economic system. <em>Face to Facebook</em> is currently on view as an installation at <em>Transmediale</em> Festival in Berlin.</p>
<p>This is how the authors explain this new, provocative net artwork:</p>
<p>&#8220;Stealing 1 million Facebook profiles, filtering them with face-recognition software and then posting them on a custom-made dating website, sorted by their facial expression characteristics.<br />
In an attempt to free personal data as Facebook&#8217;s exclusive property we spent a few months downloading public information from one million profiles (including pictures).Immersing ourselves in the resulting database was a hallucinatory experience as we dove into hundreds of  thousands of profile pictures and found ourselves intoxicated by the endless smiles, gazes and often leering  expressions. After a few weeks we had to face the evidence. All that people wanted was to attract new people, have more  relationships, to express and receive love through their digital traits. But they were trapped by Facebook  owning their data and restricting their actions with primitive privacy rules. They wanted more than just their restricted circles of &#8220;friends&#8221; and they wanted it quickly and easily.<br />
Our mission was to give all these virtual identities a new shared place to expose themselves freely, breaking Facebook&#8217;s constraints and boring social rules. So we established a new website (<em>lovely-faces.com</em>) giving them justice and granting them the possibility of soon being face to face with anybody who is attracted by their facial expression and related data.<br />
Now they are there, in full effect, free to keep in touch with a whole world of men and women and anything in between. And we accomplished our mission: the final piece of the free relationships interface is now running.&#8221;</p>
<p><a href="http://face-to-facebook.net" target="_blank">http://face-to-facebook.net</a><br />
<a href="http://lovely-faces.com " target="_blank">http://lovely-faces.com</a><br />
<a href="http://www.transmediale.de " target="_blank"> http://www.transmediale.de </a></p>
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		<title>Tired of flickring? Go Subvertr!</title>
		<link>http://www.random-magazine.net/2007/03/tired-of-flickring-go-subvertr/</link>
		<comments>http://www.random-magazine.net/2007/03/tired-of-flickring-go-subvertr/#comments</comments>
		<pubDate>Sat, 03 Mar 2007 00:07:42 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[activism]]></category>
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		<category><![CDATA[flickr]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[software]]></category>

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		<description><![CDATA[Bored by mainstream media? Tired of boring social tags? Subvertr is the UMSSP (Ultimate Massive Social Subvertizing Platform...]]></description>
			<content:encoded><![CDATA[<p>Bored by mainstream media? Tired of boring social tags? <strong>Subvertr</strong> is the UMSSP (Ultimate Massive Social Subvertizing Platform) from Les Liens Invisibles &#8211; imaginary art-group &#8211; leader in Web 2.0 Rich Internet artworks. Enter the most fantasticulous collaborative Culture Jamming community and discover our latest services.</p>
<p><strong>Subvertize!</strong><br />
Don&#8217;t let anyone else put the hands on your imaginary. Just subvertize and manage it by yourself: collect, detourn, alter and share it with other people like you!</p>
<p><strong>Share Share Share &#8230;</strong><br />
Share your pictures with your friends, family and everyone else. Your subvertized images are now visible to everyone.</p>
<p><strong>Subvertag!</strong><br />
Let your images finally be. Give&#8217;em a title, add any stupid notes and organize them into delirant subverTags: become part of an insignificant, collective, visionary escape from common sense.</p>
<p>Don&#8217;t waste time! Become a real Subvertr one!!<br />
Try it now!! Subvertr is FREE!<br />
Get it at <a href="http://www.subvertr.com" target="_blank">http://www.subvertr.com</a></p>
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		<title>RonaldMcHummer</title>
		<link>http://www.random-magazine.net/2006/09/ronaldmchummer/</link>
		<comments>http://www.random-magazine.net/2006/09/ronaldmchummer/#comments</comments>
		<pubDate>Sun, 10 Sep 2006 23:04:04 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1011</guid>
		<description><![CDATA[A website called RonaldMcHummer.com was created to protest the Hummer toys McDonald's gives away with Happy Meals. The site has...]]></description>
			<content:encoded><![CDATA[<p>A website called <strong>RonaldMcHummer.com</strong> was created to protest the Hummer toys McDonald&#8217;s gives away with Happy Meals. The site has a &#8220;Sign-O-Matic&#8221; service that lets you add any text to a McDonald&#8217;s sign. McDonald&#8217;s often emphasizes its &#8220;long-standing global commitment to environmental protection and leadership&#8221;. So why did they give away 42 million toy Hummers in Happy Meals? The fast-food chain that helped make our kids the fattest on Earth cut a deal with General Motors to sell future car buyers on the fun of driving a supersized, smog-spewing, gas-guzzling SUV originally built for the military. Use the <strong>Ronald McHummer Sign-O-Matic</strong> to say what you think of this misguided marketing marriage.</p>
<p><a href="http://www.ronaldmchummer.com" target="_blank">www.ronaldmchummer.com</a></p>
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		<title>Mejan Labs</title>
		<link>http://www.random-magazine.net/2006/09/mejan-labs/</link>
		<comments>http://www.random-magazine.net/2006/09/mejan-labs/#comments</comments>
		<pubDate>Wed, 06 Sep 2006 23:32:19 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1023</guid>
		<description><![CDATA[Art &#038; Activism is the first project at Mejan Labs for the autumn of 2006. It deals with art that presents alternatives and that often has...]]></description>
			<content:encoded><![CDATA[<p><em>Art &amp; Activism</em> is the first project at Mejan Labs for the autumn of 2006. It deals with art that presents alternatives and that often has some sort of a political content. In collaboration with the British organization Furtherfield we present a number of artists who combine art, activism and new media. Participating artists are Heath Bunting, Kate Rich, C6, Eva and Franco Mattes (0100101110101101.ORG) and Andy Deck.<br />
We will also show the new film 5+5=5, produced by Furtherfield in collaboration with Mejan Labs. Participating artists and filmmakers are Mongrel, David Valentine, Chris Dooks, Furtherfield, Michael Szpakowski, Simon Poulter, Anya Lewin, C6 and Tobias Lee. Also see <a href="http://www.furtherfield.org" target="_blank">www.furtherfield.org</a>.</p>
<p><em>Art &amp; Activism at Mejan Labs<br />
31.8 Ò 8.10 2006<br />
Welcome to the opening on<br />
Thursday 31st of August at 5-8 pm<br />
</em> <a href="http://www.mejanlabs.se" target="_blank">www.mejanlabs.se</a></p>
<p><em>Mejan Labs, Akademigrând 3, SE-111 52 Stockholm, Sweden Tel: +46 (0)8-796 60 30, info@mejanlabs.se<br />
Hours: Tue-Fri 11am-5pm, Sat-Sun 12-4pm, closed Mondays</em></p>
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		<title>Amazon Noir</title>
		<link>http://www.random-magazine.net/2006/09/amazon-noir/</link>
		<comments>http://www.random-magazine.net/2006/09/amazon-noir/#comments</comments>
		<pubDate>Wed, 06 Sep 2006 23:11:59 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1018</guid>
		<description><![CDATA[After Google Will Eat Itself, ubermorgen.com, Alessandro Ludovico and Paolo Cirio propose a subversive online work that questions...]]></description>
			<content:encoded><![CDATA[<p>After <em>Google Will Eat Itself</em>, <strong>ubermorgen.com, Alessandro Ludovico and Paolo Cirio</strong> propose a subversive online work that questions the inconsistencies in the enforcement of copyright law. Using the aesthetics of Film Noir, a corresponding plot, and protagonist, the project allows users to &#8216;legally&#8217; steal and redistribute copyright books from amazon.com.<br />
A programmed software-bot is going to outwit Amazon&#8217;s &#8220;search-inside-the-book&#8221;-system and will be capable of using the search results to compile entire books. The projectpoints out the hypocrisy of the digital copyright lobby. Past work of the group has infiltrated mainstream media outlets, bringing questions about civil rights, patent, copyright and democracy in the digital age to wide audiences. The proposed project will enter into direct conversation with media, legal and business entities and consumer behaviours.<br />
The piece, supported by Edith Russ Site for Media Art, is a performative media-installation and thus continues the historical tradition of happenings and performance art. Provoking reactions from conventional media and business is an integral part of the project.</p>
<p><a href="http://www.amazon-noir.com" target="_blank">www.amazon-noir.com</a><br />
<a href="http://www.edith-russ-haus.de/english/stipendien2006.html" target="_blank">www.edith-russ-haus.de/english/stipendien2006.html</a><br />
<a href="http://www.ubermorgen.com" target="_blank">www.ubermorgen.com</a></p>
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		<title>Skizomedia</title>
		<link>http://www.random-magazine.net/2006/05/skizomedia/</link>
		<comments>http://www.random-magazine.net/2006/05/skizomedia/#comments</comments>
		<pubDate>Fri, 12 May 2006 22:17:30 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1249</guid>
		<description><![CDATA[Con lo stile e il linguaggio delle fanzine che si sono moltiplicate nel corso degli ultimi decenni ai margini del panorama editoriale, Franco Berardi...]]></description>
			<content:encoded><![CDATA[<p>Con lo stile e il linguaggio delle fanzine che si sono moltiplicate nel corso degli ultimi decenni ai margini del panorama editoriale, <strong>Franco Berardi (Bifo)</strong> ricostruisce le esperienze multiformi che a partire dagli anni Settanta hanno portato alla nascita del movimento della comunicazione indipendente. Berardi parte da una rivisitazione delle teorie mediologiche, dagli scritti di McLuhan e di Eco, di Debord e di Deleuze e Guattari, per raccontare la storia del movimento delle radio libere che ha il suo simbolo nella vicenda di Radio Alice, la mitica emittente che nel 1977 animò il movimento degli studenti. Descrive l&#8217;avvento della televisione nei comportamenti di massa negli anni Ottanta, e le prime esperienze video indipendenti. Opera una ricostruzione delle esperienze culturali, tecnologiche, sociali che hanno accompagnato la nascita di Internet, lo sviluppo e il senso della cybercultura.<br />
Racconta la genesi e le manifestazioni del subvertising, il movimento di critica artistica della pubblicitá che ha la sua espressione più importante nella rivista canadese &#8220;Adbusters&#8221;. Ripercorre la nascita e l&#8217;esplosione del movimento new global e la proliferazione di media indipendenti a esso collegato. In questo contesto colloca la nascita e la diffusione globale della rete Indymedia. Infine si rivolge all&#8217;attuale situazione del mediattivismo globale, e dei suoi problemi teorici e organizzativi.&#8221;<br />
Parla delle patologie legate al sovraccarico di informazione, degli effetti di regressione prodotti dai media di massa, nella convinzione che il mediattivismo sia la condizione per l&#8217;emergere di una cultura di libertá adeguata ai tempi e alle tecnologie avanzate.<br />
Tutto questo è ricostruito attraverso documenti originali, spesso riprodotti nella loro forma grafica: immagini, testate, graffi sulla pagina, con lo stile dei taggers hip hop.</p>
<p>Franco Berardi (Bifo)<br />
Skizomedia. Trent&#8217;anni di mediattivismo<br />
pp 144 &#8211; euro 13,00<br />
<a href="http://www.deriveapprodi.org" target="_blank">www.deriveapprodi.org</a></p>
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		<title>Glamour and Globalization</title>
		<link>http://www.random-magazine.net/2006/04/glamour-and-globalization/</link>
		<comments>http://www.random-magazine.net/2006/04/glamour-and-globalization/#comments</comments>
		<pubDate>Fri, 28 Apr 2006 17:12:21 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1264</guid>
		<description><![CDATA[The Hartware MedienKunstVerein presents fourteen international media artists that deal with the five thematic chapters of the Fanshop of Globalization...]]></description>
			<content:encoded><![CDATA[<p>The Hartware MedienKunstVerein presents fourteen international media artists that deal with the five thematic chapters of the <strong>Fanshop of Globalization</strong> and that broaden these topics in specific ways: (labour) migration, added value, interconnection, cultural identity and social divide. <strong>Ursula Biemann / Angela Sanders</strong> and <strong>Etta Gerdes/Jens Sundheim</strong> research new forms of transnational (labour) migration caused by globalization. While <strong>Mieke Gerritzen</strong> shows the &#8220;beautiful world&#8221; of globalization as an endless series of colourful adverts and slogans, Ingeborg Luescher makes two football teams face (and play against) each other in elegant designer suits. As in economy only those are on the winning team who break the rules of the game without getting caught. In 2003, in a spectacular action the artists&#8217;/activists&#8217; group <strong>0100101110101101.org</strong> re-named the historical Karlsplatz in Vienna into &#8220;Nikesquare&#8221;. For several years now the <strong>Yes Men</strong> have appeared as the official representatives of the World Trade Organisation (WTO) and the company Dow Chemical. In 2005 they presented the &#8220;Acceptable Risk Calculator&#8221; to enthusiastic managers and unveiled Gilda, the golden skeleton. In 2001 in their function as &#8220;representatives&#8221; of the city of Leipzig <strong>Eva Hertzsch and Adam Page</strong> travelled to the venues of the World Championship of Football in Japan and Korea and had interesting talks with local representatives. In a monumental cartographic image mounted on a wall the group Bureau d&#8217;Etudes dissects the capillary structures and entanglements of global media and telecommunications ownership, thus displaying what binds the world&#8217;s innermost core together. In his 12-channel video installation focussing on Galatasaray Istanbul <strong>Omer Ali Kazma</strong> addresses the topic of cultural identity. Further works that deal with football as social phenomenon in centers and their fringes are by U<strong>lf Aminde, Martin Brand and RASSIM∆</strong>. While Brand and Aminde focus on the social contexts of the game, RASSIM∆&#8217;s project points to the economic divide between first and Second World. The <strong>London Psychogeographical Association</strong> explains the rules of three-sided football which was introduced by the African football player Luther Blissett.</p>
<p><em>GLAMOUR AND GLOBALIZATION:<br />
FOOTBALL, MEDIA AND ART<br />
Hartware MedienKunstVerein at PHOENIX Halle Dortmund</em><em><br />
May 5 &#8211; July 16, 2006<br />
Guentherstr. 65<br />
44143 Dortmund<br />
Tel. ++49.231.823 106<br />
Fax ++49.231.88 20 240<br />
</em><a href="http://www.hmkv.de" target="_blank">www.hmkv.de</a></p>
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		<title>Under.ctrl</title>
		<link>http://www.random-magazine.net/2006/03/under-ctrl/</link>
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		<pubDate>Thu, 23 Mar 2006 02:10:44 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<description><![CDATA[The project series, under.ctrl, intends to define “the interfaces of control mechanisms” which systematically compose our lives. Interfaces...]]></description>
			<content:encoded><![CDATA[<p>The project series, <strong>under.ctrl</strong>, intends to define “the interfaces of control mechanisms” which systematically compose our lives. Interfaces themselves have become the locus of control by being more effective than their underlying mechanisms, yet more invisible and subtle in normalizing such mechanisms which they veil.<br />
They operate in various layers of our daily perception and realization through the re-designing of life styles; procedures of auto-control; re-perception of histories; generating modes for social psychology; constructing communication channels; and particularly through technological embodiment.</p>
<p>The significant influence of these interfaces, along with the direction and intensity of implicit and explicit acceptance and rejection modes, are being detected and questioned through subversive activities and reactions in different forms of expressions by artistic practices. The project follows an empirical method through various researches carried out by different artistic practices focusing on various kinds of interfaces of control mechanisms operating in the social, political, economic, cultural, geo-political, and psychological layers of our daily lives. In the same line of thought, this project is also an attempt to detect tactics and rejection mechanisms along with the “off the record” strategies against the pressures and conditions of these mechanisms.</p>
<p><strong>under.ctrl graz launch</strong>: “interfaces of control mechanisms”, which is planned as an event in process with various performance formats, will put forward observations on the various aspects of the mechanisms that control our lives, in connection with their designed interfaces. Throughout these 3 days, Forum Stadtpark will host sound performances, installations and screenings of works and documentaries (in a definite time frame with a controlled but composite schedule) along with a panel that will be publicized after the event. Therefore, it will operate as a platform of discussion on how these interfaces are shaped and alter our lives in different local contexts. loosing.ctrl (Turkish-Israeli project) -as one of the sub channels of the series- will also be presented with a screening programme. under.ctrl graz launch will bring a specific emphasis to the local context through the works of Austrian artists and a local activist group.</p>
<p><strong>participants</strong><br />
The participating artists of under.ctrl are Nooshin Farhid (Iran/UK), Hristina Ivanoska (Macedonia) Effie and Amir (Israel/Belgium), Zhou Hongxiang (China), Ran Slavin (Israel), Anabala (Turkey), Sala Manca (Argentina/Israel), Ligna (Germany), Erhan Muratoglu (Turkey), Michael Zinganel (Austria), Pragmatic Sanction (Austria), Vuk Cosic (Slovenia), Nicole Pruckermayr &amp; IOhannes zmölnig (Austria), Yane Calovski (Macedonia), FOS (Denmark) and Igor Stromajer &amp; Brane Zorman (Slovenia).</p>
<p>Participating artists of the loosing.ctrl screening programme are Yael Bartana (Israel), Erhan Muratoglu (Turkey), Ruti Sela &amp; Maayan Amir (Israel), Can Turkinan &amp; Özlem Sulak (Turkey), and Hatice Guleryuz (Turkey).</p>
<p>The panelists are Andreas Leo Findeisen (Austria), Marina Grzinic (Slovenia), Vuk Cosic (Slovenia) and Emre Erkal. Erhan Muratoglu and Basak Senova of NOMAD (Turkey) will be acting as moderators.</p>
<p><a href="http://www.nomad-tv.net/under_ctrl/" target="_blank">www.nomad-tv.net/under_ctrl</a></p>
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		<title>Radical Software</title>
		<link>http://www.random-magazine.net/2006/03/radical-software/</link>
		<comments>http://www.random-magazine.net/2006/03/radical-software/#comments</comments>
		<pubDate>Mon, 06 Mar 2006 01:59:40 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1359</guid>
		<description><![CDATA[If we leave aside its historical precedents, Software Art, in its classical definition formalized by the Jury Statement of "Transmediale 2001" and...]]></description>
			<content:encoded><![CDATA[<p>If we leave aside its historical precedents, Software Art, in its classical definition formalized by the Jury Statement of &#8220;Transmediale 2001&#8243; and extended by Florian Cramer, saw the light in 1997 with<em> The Web Stalker </em>of the English Group <strong>I/O/D</strong> and with the theoretical speculation started by one of the software authors, <strong>Matthew Fuller</strong>. Right from this first example and definitions, Software Art reveals its radical nature. The fact itself of transforming software from a mere instrument into &#8220;subject&#8221; and &#8220;contents&#8221; of a cultural and artistic reflection represents a Copernican revolution liable to be considered as heresy. Similarly heretic is the idea of adopting a language (HTML), a protocol of communication (HTTP) and the whole system of cultural objects (the web) and make them visible in a form that contrasts with their own original function. Software Art is radical even in its most harmless and politically neutral manifestations; when, in addition, it overturns the structure of the browser in controversy with the standardization of its interfaces, and when it adopts a slogan that sounds like: &#8220;software is mind control, get some&#8221;, then the controversy turns into poetics, the prime mover of a creative process.</p>
<p><strong>RADICAL SOFTWARE is an exhibition including some recent examples of radical software</strong>. The name pays explicit homage to the magazine founded by Ira Schneider and Beryl Korot in 1970, that had the merit to combine, for the first time, political considerations and use of the media (in that case mainly video and television).<br />
But, if the deep nature of these projects is political, the initial target of the subversion they put into effect is rarely so; and, even when it is, the blow it receives is never direct, but it is the ultimate consequence of an attack directed elsewhere, similar to a bullet hitting the mark after being diverted by a series of obstacles that are as many primary targets. This is the case, for example, of <em>Bush Bot 0.4,</em> of the <strong>ROVERBOTICS Group</strong>: which, after insinuating doubts &#8211; with the support of manipulated images &#8211; that George W. Bush may be a cyborg, demolishes his politics, creating the software that nourishes his totally artificial intelligence, allowing people to talk to him and even dictate his new speeches, through a simple chat system. No doubt Bush is the target, but the blow is struck by drawing on a by now classic story &#8211; Simulacres by Philip K. Dick &#8211; and by parodying artificial intelligence algorithms. In the same way, <em>Mc Donald&#8217;s Videogame</em>, of the Italian game factory <strong>Molleindustria</strong>, attacks the famous fast food chain, by subverting the form, by now highly widespread, of advertising videogames. <em>Where Next</em>, realized by the same<strong> Molleindustria in collaboration with the advertising agency Guerrillamarketing</strong>, attacks the spectacular way adopted by the media when presenting terrorism and their ferocious abuse of forms of betting games and the most common advertising tactics as well as that extraordinary instrument of location that is Google Earth, with a type of political incorrectness that is directly proportional to the implications of what it reports. Both these products are very distant from Software Art from a formal point of view and yet they are very close to it from a conceptual point of view.<br />
Different is the case of <em>GWEI</em> (Google Will Eat Itself), realized by <strong>UBERMORGEN.COM in collaboration with Italian Alessandro Ludovico and Paolo Cirio</strong>, that takes to the extreme consequences the algorithm of capitalism entirely adopted by Google, but it does that to induce one of the powerful companies in the world to devour itself in an extreme form of digital cannibalism. The critical scope of Software Art doesn&#8217;t even spare the culture of shared knowledge based on hacker culture and the activism of the media.<br />
<em>Un wiki,</em> by <strong>Wayne Clements</strong> is a very simple software that limits itself to retrieving and making visible the log file with contents refused by the open and democratic community of Wikipedia: a crafty speculation on the paradoxes of a system that matches the maximum opening made possible by the software and a substantially oligarchic structure as the only guarantor of the contents quality.<br />
<em>Antimafia</em> (2003), of the Italian group <strong>[epidemic] </strong>is instead software that automates and coordinates collective actions. Based on a &#8220;peer to peer&#8221; action, it makes it possible to share hacking actions without any intervention from the user &#8211; apart from the activation of the programme &#8211; and without a leader that coordinates the action. It might seem the definitive solution to the problem of the effectiveness of protests online, the &#8220;killer application&#8221; of net activism; in reality, the first victim of this programme is activism itself, deprived of any human components and above all of leadership. Which justifies the strange story of this project, rejected and censored by the same community it was meant for. A censorship which was actually caused by an error of perspective: if <em>Floodnet</em>, software made available to a community for a collective action online, was in every respect a work of net.art, Antimafia, read in that light, failed miserably; if it is re-read as Software Art, instead, it hits the mark splendidly, showing that &#8220;the code is not harmless&#8221; and revealing the weak point of activism that withdraws when it discovers that it can be really dangerous.<br />
If Antimafia is a subversive interface disguised as commercial software, emulating the &#8220;packaging&#8221; of famous security software, most Software Art projects make the interface the object of subversion. This is an attitude inherited from the first net.art. from <strong>JoDi</strong> which tears the browser to pieces in controversy with corporative hi-tech. The premise is that standard interfaces convey a specific ideology, and that defacing, violating, reconstructing them in new forms can be a form of re-appropriation and liberation.<br />
I/O/D&#8217;s motto, &#8220;software is mind control, get some&#8221; very well explains both <strong>Peter Luining</strong> and Italian<strong> K Hello&#8217;s</strong> formal games as absolutely harmless conceptual experiments in practice, yet capable of pulling down in a moment the castle of metaphors on which the graphic interface with windows is based. In the same way <em>Scream</em> by <strong>Amy Alexander</strong> manages at last to give us the satisfaction of a physical outlet (in this case, a scream) that can produce immediate repercussions on the stability of the interface.<br />
Others contest the surface, the froth of the data, like <strong>Slavic Marketa Bankova</strong> with <em>Scribble</em>, software that superimposes &#8220;graffiti&#8221; to the CNN homepage, with the same pleasure as a child destroying the Lego<br />
castle he has just built. This is the case of <em>Super Mario Movie</em>, where <strong>Cory Arcangel</strong> breaks the world of Super Mario into pieces and follows ts fall with satisfaction, turning the horizontal flow into an endless vertical collapse, and depriving the game of any possible interaction. A subtle subversion, that disguises itself behind the pleasure of fruition but isn&#8217;t less radical for that.<br />
Finally, entirely focused on language is the operation carried out by <strong>][MEZ][</strong>, one of the best heirs of the code poetry tradition. For ][MEZ][ language, even the usually immediate language of a blog is a programming code that can be disassembled and reconstructed, being aware that if the Net has something to share with Babel, this is the confusion of languages. For this reason its "mezangelle", an idiom that merges natural language with IT code, becomes part, on one side, of the great tradition of language experimentation going from Dante to Joyce, and, on the other side, picks up a great lesson from Dada and Surrealism, i.e: discussing a society means firstly to attack its logical and rational structure, exactly embodied by the language.</p>
<p><strong>RADICAL SOFTWARE</strong><br />
curated by Domenico Quaranta<br />
PIEMONTE SHARE FESTIVAL 2006 &#8211; LIMITLESS<br />
TORINO, ACCADEMIA ALBERTINA, 08.03.2006 &#8211; 12.03.2006<br />
<a href="http://www.toshare.it" target="_blank">www.toshare.it</a></p>
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		<title>Park(ing)</title>
		<link>http://www.random-magazine.net/2006/02/parking/</link>
		<comments>http://www.random-magazine.net/2006/02/parking/#comments</comments>
		<pubDate>Fri, 03 Feb 2006 20:21:03 +0000</pubDate>
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		<description><![CDATA[PARK(ing) is an investigation into reprogramming a typical unit of private vehicular space by leasing a metered parking spot for public recreational...]]></description>
			<content:encoded><![CDATA[<p><strong>PARK(ing) </strong>is an investigation into reprogramming a typical unit of private vehicular space by leasing a metered parking spot for public recreational activity. <strong>Rebar group</strong> identified a site in an area of downtown San Francisco that is underserved by public outdoor space and is in an ideal, sunny location between the hours of noon and 2 p.m. There they installed a small, temporary public park that provided nature, seating, and shade.</p>
<p>[ITALIAN BELOW]</p>
<p><em>Remixing the landscape</em>: ecco ciò che si propone il collettivo creativo di S.Francisco <strong>Rebar group</strong>. Appropriarsi di elementi comuni del paesaggio e modificarli, mixarli insieme per ottenere un risultato che alteri la usuale percezione e fruizione di alcuni topos cittadini. Esempio principe di questa volontà è il progetto <strong>Park(ing)</strong> che, come illustra ironicamente già il titolo, è riuscito a trasformare un parcheggio a tempo in un parco a tempo.<br />
Il 16 Novembre 2005 il gruppo Rebar, dopo aver pagato due ore di sosta in un parcheggio di S. Francisco, ha trasformato il posto macchina in un piccolo giardino pubblico, srotolandovi sopra un tappeto erboso e aggiungendovi anche un albero e una panchina.<br />
L&#8217;insolita installazione è durata da mezzogiorno alle 2 del pomeriggio, esattamente la durata dell&#8217;importo pagato per il parcheggio e non ha visto arrivare interferenze dall&#8217;autorità pubblica, nè ha creato disordini nella gente. Anzi. Il pubblico ha cominciato ad usufruire dell&#8217;insolito spazio sedendosi sulla panchina, godendosi l&#8217;ombra dell&#8217;albero, togliendosi le scarpe e leggendo un libro. Insomma riappropriandosi di uno spazio e di un tempo che la cementificazione e lo stress sembrano sottrarre sempre di più all&#8217;uomo.<br />
Non a caso il gruppo Rebar ha scelto per questa azione una zona di S.Francisco dominata dai posti auto (più del 70% dello spazio urbano è dedicato al parcheggio) e con una grande concentrazione di uffici.<br />
Terminata la durata del parchimetro il manto erboso è stato riarrotolato e il giardino smantellato e trasportato in un altro luogo precedentemente scelto in cui poter continuare a vivere e a testimoniare la necessitá di questo genere di spazi per la vita dell&#8217;uomo.</p>
<p><a href="www.rebargroup.org/projects/parking" target="_blank">www.rebargroup.org/projects/parking/</a></p>
<p><strong>(lucia mariani)</strong></p>
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		<title>McDonald&#8217;s videogame</title>
		<link>http://www.random-magazine.net/2006/02/mcdonalds-videogame/</link>
		<comments>http://www.random-magazine.net/2006/02/mcdonalds-videogame/#comments</comments>
		<pubDate>Fri, 03 Feb 2006 20:10:03 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1408</guid>
		<description><![CDATA[Dirigere una multinazionale come McDonald's è tutt'altro che facile! Controlla ogni fase del processo: dal pascolo alla macellazione, dalla gestione...]]></description>
			<content:encoded><![CDATA[<p>Dirigere una multinazionale come McDonald&#8217;s è tutt&#8217;altro che facile! Controlla ogni fase del processo: dal pascolo alla macellazione, dalla gestione del fast-food a quella del marchio. Ricorda: per avere successo  e rimanere alla guida della più grande catena di ristorazione al mondo non dovrai farti nessuno scrupolo.<br />
Mc Donald&#8217;s videogame, un&#8217;anti-adver-game firmato <strong>Mollendustria</strong>.</p>
<p><a href="http://www.mcvideogame.com" target="_blank">http://www.mcvideogame.com</a><br />
<a href="http://www.molleindustria.it" target="_blank">http://www.molleindustria.it</a></p>
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		<title>United we stand</title>
		<link>http://www.random-magazine.net/2005/12/united-we-stand/</link>
		<comments>http://www.random-magazine.net/2005/12/united-we-stand/#comments</comments>
		<pubDate>Mon, 12 Dec 2005 18:33:23 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=1462</guid>
		<description><![CDATA[United we stand. Europe has a mission is the punchy title of the non-existent, fully EU-produced Hollywood-style blockbuster: "A brilliant mix of...]]></description>
			<content:encoded><![CDATA[<p><strong>United we stand. Europe has a mission</strong> is the punchy title of the non-existent, fully EU-produced Hollywood-style blockbuster: &#8220;<em>A brilliant mix of espionage and sci-fi political stereotypes in which Europe, not the USA, saves the world from impending doom</em>&#8220;. The project, by <strong>0100101110101101.ORG</strong>, consists in the invention and promotion of this nonexistent movie. It is hitting public and media space all over the world through city-scale urban installations and viral communication tactics.<br />
<a href="http://www.UnitedWeStandMovie.com" target="_blank"><br />
www.UnitedWeStandMovie.com</a><br />
<a href="http://www.0100101110101101.org" target="_blank">www.0100101110101101.ORG</a></p>
<p>[ITALIAN BELOW]</p>
<p>United we stand. Europe has a mission è il titolo di un film inesistente, un blockbuster in stile hollywodiano. La sceneggiatura è &#8220;<em>un brillante mix di stereotipi provenienti dai film di spionaggio e dalla fantapolitica, in cui la nazione che salva il mondo da una crisi internazionale non è più l&#8217;America, ma l&#8217;Europa</em>&#8220;. Il nuovo tiro mancino degli <strong>0100101110101101.ORG</strong>.<br />
Il progetto consiste sostanzialmente nell&#8217;invenzione e nella promozione di un film inesistente. La campagna avviene tramite affissione di manifesti, pubblicazione di pagine pubblicitarie e altre tattiche di comunicazione virale. Le strade di Berlino, Bruxelles, Barcellona, Bangalore e New York sono già state tappezzate con centinaia di poster, durante il primo stadio del progetto, iniziato alla fine del 2005, ma la campagna è destinata ad andare avanti, coinvolgendo tutti i media: tv, radio, siti web, stampa generalista e specializzata.<br />
La trama del film? E&#8217; il 2020. Con la scusa della corsa al nucleare del Nord Corea, gli USA dichiarano guerra alla Cina (un evento a lungo termine che molti osservatori internazionali considerano possibile). Il presidente europeo richiede immediatamente l&#8217;intervento di una Task Force, una squadra di 5 agenti noti solo come l&#8217;Inglese, il Francese, il Tedesco, l&#8217;Italiano e lo Spagnolo. La loro missione: risolvere segretamente la crisi internazionale prima che sia troppo tardi, disarmando le due superpotenze senza servirsi della forza. Ma dopo operazioni di spionaggio, sabotaggio hi-tech e infinite avventure, quando la vittoria è dietro l&#8217;angolo, la missione sembra fallire. Come farà l&#8217;Europa a risolvere la crisi internazionale?</p>
<p>Dal 10 dicembre il progetto è in mostra presso la <strong>Postmasters Gallery di New York</strong>.</p>
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		<title>Tool for armchair activists</title>
		<link>http://www.random-magazine.net/2005/10/tool-for-armchair-activists/</link>
		<comments>http://www.random-magazine.net/2005/10/tool-for-armchair-activists/#comments</comments>
		<pubDate>Thu, 27 Oct 2005 18:12:08 +0000</pubDate>
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		<description><![CDATA[Tool for armchair activists, by Troika is a machine for remote rants and protests. It can be strapped to lampposts in front of pro-eminent buildings...]]></description>
			<content:encoded><![CDATA[<p><strong>Tool for armchair activists</strong>, by <strong>Troika</strong> is a machine for remote rants and protests. It can be strapped to lampposts in front of pro-eminent buildings like the house of parliament, or other institutional buildings in front of which many protests occur. Thanks to its embedded mobile telecommunication device, the machine is able to receive incoming sms messages and speak them out loud through its powerful megaphones, thus allowing the armchair activist to shout out its rants and protests in the comfort of his sitting room.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>Tool for armchair activists</strong> è il nuovo progetto firmato <strong>Troika</strong>, già autore di Sms Guerrilla Projector. Si tratta di una macchina per protestare &#8220;da remoto&#8221;. Composta da un dispositivo mobile per la ricezione dei messaggi e da un grande megafono, può essere installata di fronte ai palazzi del potere, magari su un lampione. Per manifestare comodamente, anche dalla poltrona di casa. Basta mandare un sms&#8230;<br />
<a href=" http://www.troika.uk.com/armchair_activists.htm" target="_blank"><br />
http://www.troika.uk.com/armchair_activists.htm</a></p>
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		<title>From Tomorrow on</title>
		<link>http://www.random-magazine.net/2005/10/from-tomorrow-on/</link>
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		<pubDate>Tue, 25 Oct 2005 17:41:28 +0000</pubDate>
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		<description><![CDATA[From Tomorrow on is a conference on art, activism, technology and the future of independent media. It will be held in Manchester at Cornerhouse...]]></description>
			<content:encoded><![CDATA[<p><strong>From Tomorrow on</strong> is a conference on art, activism, technology and the future of independent media. It will be held in Manchester at Cornerhouse (october 28 and 29).<br />
You are invited to join artists, activists, theorists, experienced media practitioners and pioneers for two days of presentations, discussions, screenings and public debates on potential futures for the developing independent and alternative media movement. The conference will be streamed live.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>From Tomorrow</strong> on è una conferenza su Arte, Attivismo e Tecnologia e sul futuro dei media indipendenti. L&#8217;incontro avrà luogo il prossimo 28 e 29 ottobre 2005 presso il Centro internazionale per l’arte contemporanea, Cornerhouse a Manchester. Tutta la discussione verrà trasmessa online in tempo reale.<br />
Segnaliamo tra gli speaker la presenza dell&#8217;italiana Agnese Trocchi, conosciuta anche come *macchina*, un&#8217;entita digitale nata nella BBS AVaNA, con base a Roma. Tra gli altri, alcune importantissime personalità internazionali come Saul Albert, Pit Schultz e Dee Dee Halleck.</p>
<p><a href="http://www.cornerhouse.org/exhibitionedinfo.asp?ID=757" target="_blank">http://www.cornerhouse.org/exhibitionedinfo.asp?ID=757</a><br />
<a href="http://www.streaming.cornerhouse.org/fto.htm" target="_blank"> http://www.streaming.cornerhouse.org/fto.htm</a></p>
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		<title>Scommettiamo che&#8230;</title>
		<link>http://www.random-magazine.net/2005/09/scommettiamo-che/</link>
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		<pubDate>Sun, 11 Sep 2005 14:27:36 +0000</pubDate>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=2092</guid>
		<description><![CDATA[Stufi di scommettere solo sulle partite di calcio, sulle corse dei cavalli o su qualche titolo borsistico? Da oggi è possibile giocare d'azzardo su qualcosa...]]></description>
			<content:encoded><![CDATA[<p>Stufi di scommettere solo sulle partite di calcio, sulle corse dei cavalli o su qualche titolo borsistico? Da oggi è possibile giocare d&#8217;azzardo su qualcosa che ci riguarda molto più da vicino. Vince chi indovina il luogo del prossimo attentato terroristico.<br />
<strong>where-next.com</strong>, piattaforma per piazzare scommesse sul luogo e le modalità del prossimo attacco terroristico internazionale, è un&#8217;idea che nasce dalla collaborazione di due realtà italiane già da molto impegnate in progetti di cultural jamming: <strong>Molleindustria</strong>, con i suoi videogiochi politici e <strong>Guerriglia Marketing</strong>, specializzata in tecniche comunicative virulente. A chi ci azzecca (o ci va più vicino) va una maglietta che trestimonia la sciagurata preveggenza (I predicted it). Spazi pubblicitari sul sito sono in vendita su e-Bay.</p>
<p><a href="http://www.where-next.com" target="_blank">www.where-next.com</a><br />
<a href="http://www.guerrigliamarketing.it" target="_blank"> www.guerrigliamarketing.it</a><br />
<a href="http://www.molleindustria.it" target="_blank"> www.molleindustria.it</a></p>
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		<title>Utopia reversed</title>
		<link>http://www.random-magazine.net/2005/05/utopia-reversed/</link>
		<comments>http://www.random-magazine.net/2005/05/utopia-reversed/#comments</comments>
		<pubDate>Fri, 20 May 2005 00:00:00 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=2845</guid>
		<description><![CDATA[Che ruolo ha l'Utopia nella società contemporanea? E quali sono gli spazi attualmente occupati (e occupabili) dall'azione politica, attivista e artistica...]]></description>
			<content:encoded><![CDATA[<p>Che ruolo ha l&#8217;Utopia nella società contemporanea? E quali sono gli spazi attualmente occupati (e occupabili) dall&#8217;azione politica, attivista e artistica? A queste e ad altre domande cercherà di rispondere il simposio <em>Utopia Reversed &#8211; An Assault on Neurospace</em>, che si tiene oggi e domani a Weimar, in Germania.<br />
Un gruppo di attivisti italiani e francesi si incontrano per discutere sulle possibili strategie attiviste nell&#8217;era di Internet. <strong>Matteo Pasquinelli</strong>, teorico dei media e direttore di <em>Rekombinant.org</em> spiegherá il concetto di &#8220;neurospace&#8221;, mentre <strong>Alex Foti</strong> racconterà al pubblico europeo le gesta di San Precario, icona della resistenza contro le vessazioni del lavoro &#8220;flessibile&#8221;. Infine, <strong>Zoe Romano</strong> presenterà Serpica Naro, la stilista inventata che ha messo nel sacco il mondo della moda. Interventi anche di <strong>Andre Gattolin</strong>, <strong>Sara Massaccessi</strong> e <strong>Paolo Pedercini</strong> di Molleindustria.</p>
<p><a href="http://www.schillerfestival.com/Utopie/10_Reversed.html" target="_blank">www.schillerfestival.com/Utopie/10_Reversed.html</a></p>
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		<title>Demokino Italian Tour</title>
		<link>http://www.random-magazine.net/2005/05/demokino-italian-tour/</link>
		<comments>http://www.random-magazine.net/2005/05/demokino-italian-tour/#comments</comments>
		<pubDate>Sun, 15 May 2005 19:28:19 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[net art]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2851</guid>
		<description><![CDATA[Davide Grassi, artista italiano ma da dieci anni residente a Ljubljana (Slovenia), torna in Italia tra il 26 e il 28 maggio per presentare, in quattro...]]></description>
			<content:encoded><![CDATA[<p><strong>Davide Grassi</strong>, artista italiano ma da dieci anni residente a Ljubljana (Slovenia), torna in Italia tra il 26 e il 28 maggio per presentare, in quattro distinte location, il suo ultimo progetto, <em>Demokino</em>. Il tour, che si inserisce in un ciclo di presentazioni che l&#8217;ha visto muoversi, con grande successo, per tutta l&#8217;Europa, farà tappa a Brescia, Milano e Torino per concludersi a Osio Sotto (BG).<br />
<em>Demokino</em> è un progetto complesso teso a demistificare, in un colpo solo, i procedimenti dell&#8217;odierna politica e la presunta l&#8217;interattività dei nuovi media, denunciando nel contempo la politicizzazione della vita che ci costringe sempre più spesso a prendere una posizione politica su questioni cruciali come la clonazione, il copyright, l&#8217;eutanasia, la manipolazione genetica o i matrimoni gay. Basato su una serie di 8 video legati tra loro da un meccanismo interattivo di votazione, il progetto ha attraversato diverse incarnazioni, dalla performance in web streaming al cinema alla TV, fino al recente DVD, in cui l&#8217;interazione viene trasferita sul telecomando.<br />
Ha scritto il filosofo sloveno <strong>Bojana Kunst</strong>: <em>&#8220;Quando il tema della vita entra nell&#8217;arena della politica e la politica moderna diventa biopolitica, la libertà democratica raggiunge un impasse: nell&#8217;arena politica si discutono temi che non consentono decisioni, e di fronte a cui ogni scelta della maggioranza è problematica, e ogni codificazione politica è un atto di violenza legittimato pubblicamente.<br />
DemoKino è un parlamento virtuale che mostra chiaramente come la politica venga prima della legge. La legge è solo una procedura tecnica utopica e ridondante, nata a nascondere l&#8217;essenza della politica&#8221;</em>.</p>
<p>Davide Grassi è direttore di Aksioma, un&#8217;istituzione culturale no-profit con sede a Ljubljana. Aksioma promuove progetti che si servono delle nuove tecnologie per investigare e discutere le strutture della società contemporanea, concentrandosi su produzioni che esplorano questioni sociali, politiche, etiche ed estetiche e usando la Rete come un laboratorio creativo per lo scambio e la distribuzione di idee e conoscenza.</p>
<p><a href="http://www.demokino.net" target="_blank"> www.demokino.net</a><br />
<a href="http://www.aksioma.org" target="_blank"> www.aksioma.org</a><br />
<a href="http://www.problemarket.com" target="_blank"> www.problemarket.com</a></p>
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		<title>Il sogno ceco</title>
		<link>http://www.random-magazine.net/2005/04/il-sogno-ceco/</link>
		<comments>http://www.random-magazine.net/2005/04/il-sogno-ceco/#comments</comments>
		<pubDate>Tue, 12 Apr 2005 16:00:44 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<description><![CDATA["Non siamo attivisti, siamo registi", hanno dichiarato Vit Klusak e Filip Remunda presentando il loro lavoro al festival Influencers, da poco...]]></description>
			<content:encoded><![CDATA[<p>&#8220;Non siamo attivisti, siamo registi&#8221;, hanno dichiarato <strong>Vit Klusak</strong> e <strong>Filip Remunda</strong> presentando il loro lavoro al festival <em>Influencers</em>, da poco concluso al CCCB di Barcellona. In effetti, se <strong>Cesky Sen</strong> come operazione di media activism ha qualche pecca, come film è un piccolo capolavoro, come dimostra l&#8217;accoglienza che gli sta riservando il pubblico internazionale.<br />
Per girare il film, i due studenti della locale scuola di cinema hanno montato una spettacolare operazione di marketing, che sponsorizzava &#8211; con spot televisivi, manifesti appiccicati ovunque, un volantino con prezzi estremamente appetibili e una deliziosa canzoncina &#8211; la prossima apertura di un ipermercato che in realtà non esisteva. Il loro obiettivo era quello di testare la forza del marketing in un paese in cui quest&#8217;ultimo aveva soppiantato da poco la propaganda di regime. Il giorno dell&#8217;inaugurazione le centinaia di clienti accorsi si sono trovati di fronte a una semplice facciata, reagendo ora con rassegnazione, ora con violenza, ma anche con amara ironia e straordinario acume al dissolversi di un sogno. Propagandata come &#8220;documentary hyper-comedy&#8221;, e come il primo reality ceco, l&#8217;operazione ha avuto una straordinaria visibilità mediatica, diventando anche, in una fase di riflessione sull&#8217;ingresso della nazione ceca nell&#8217;UE, un autentico caso politico.</p>
<p><strong>(domenico quaranta)</strong></p>
<p><a href="http://ceskysen.cz" target="_blank">http://ceskysen.cz</a></p>
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		<title>La rivoluzione fatta a maglia</title>
		<link>http://www.random-magazine.net/2005/04/la-rivoluzione-fatta-a-maglia/</link>
		<comments>http://www.random-magazine.net/2005/04/la-rivoluzione-fatta-a-maglia/#comments</comments>
		<pubDate>Fri, 08 Apr 2005 14:25:51 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<category><![CDATA[knitting]]></category>
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		<description><![CDATA[Lei si chiama Cat Mazza ed è una giovane artista che studia new media art al Rensselaer Polytechnic Institute. Stufa di lavorare sempre...]]></description>
			<content:encoded><![CDATA[<p>Lei si chiama <strong>Cat Mazza</strong> ed è una giovane artista che studia new media art al Rensselaer Polytechnic Institute. Stufa di lavorare sempre e solo davanti ad uno schermo (anche se l&#8217;arte digitale rimane la sua prima passione) ha chiesto a sua nonna di insegnarle a lavorare a maglia. Per rilassarsi e passare il tempo durante i lunghi viaggi in metropolitana. E&#8217; stato allora che, unendo l&#8217;interesse per la tecnologia con il suo nuovo hobby, ha fondato il collettivo <strong>microRevolt</strong>.<br />
Il nome del progetto fa riferimento al concetto di &#8220;rivoluzione molecolare&#8221; teorizzato dal filosofo francese Felix Guattari, secondo il quale il cambiamento sociale non avviene soltanto tramite grandi movimenti di protesta, ma anche attraverso &#8220;piccoli atti di resistenza&#8221;. Lo strumento di resistenza, per microRevolt, è proprio il lavoro a maglia, considerato un atto rivoluzionario in un&#8217;epoca in cui tutto è industriale e standardizzato. La polemica più diretta si rivolge in questo caso contro le corporation dell&#8217;abbigliamento (come Nike o Gap), per la politica aggressiva ed egemonica e per lo sfruttamento del lavoro femminile e infantile nei paesi più poveri. &#8221;<br />
Per questo motivo, Cat Mazza e compagni, hanno messo a disposizione sul loro sito, un software chiamato <strong>knitPro</strong> che permette di trasformare qualunque file immagine in un progetto già pronto per essere realizzato a maglia o ad uncinetto. Aldilà delle implicazioni sociali del progetto, è interessante notare come la struttura logica del ricamo e della lavorazione a maglia riveli insospettabili somiglianze con la struttura dell&#8217;mmagine digitale. Il piccolo punto come il pixel, insomma.<br />
Ma a pensarci bene l&#8217;incontro tra il mondo della tessitura e quello dei calcolatori è molto più antico. Non furono infatti le schede perforate dei telai di Jacquard ad ispirare, nell&#8217;Ottocento, Charles Babbage nella costruzione della sua <em>macchina analitica</em>?</p>
<p><a href="http://www.microrevolt.org">www.microrevolt.org</a><br />
<a href="http://turbulence.org/spotlight/microRevolt/index.html">www.turbulence.org</a></p>
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		<title>Arte in rete in Italia</title>
		<link>http://www.random-magazine.net/2005/04/arte-in-rete-in-italia/</link>
		<comments>http://www.random-magazine.net/2005/04/arte-in-rete-in-italia/#comments</comments>
		<pubDate>Thu, 07 Apr 2005 21:48:40 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=3425</guid>
		<description><![CDATA[Si svolgerà a Berlino, dal 19 aprile al 19 luglio, l'iniziativa Arte in rete in Italia - Dalla new media art all'arte degli hacker, curata da Tatiana Bazzichelli...]]></description>
			<content:encoded><![CDATA[<p>Si svolgerà a Berlino, dal 19 aprile al 19 luglio, l&#8217;iniziativa <strong>Arte in rete in Italia &#8211; Dalla new media art all&#8217;arte degli hacker</strong>, curata da Tatiana Bazzichelli. Il ciclo di incontri vuole dare ai partecipanti gli strumenti per conoscere cos&#8217;e&#8217; la cultura e l&#8217;arte digitale in Italia, ripercorrendo un percorso che va dagli anni &#8216;80 fino ai giorni nostri. Il termine digitale è ormai pervasivo nella nostra cultura, ma in pochi conoscono la straordinaria produzione di progetti artistici e culturali italiani in questo settore.<br />
Più che altro attivi in ambienti undergound, questi progetti spaziano dall&#8217;arte che fa uso di media diversi (computer, video, televisione, radio, testi scritti), detta new media art, fino alla sperimentazione tecnologica, propria delle comunita&#8217; hacker italiane, detta hacktivism. Componente centrale di questo percorso è l&#8217;idea di fare rete, elemento fondamentale per capire come, in Italia, nel corso di venti anni di sperimentazione è andato formandosi un vasto network nazionale di persone che condividono obiettivi e estetiche. Obiettivi che sono sia politici e culturali che artistici.<br />
La componente politica e&#8217; infatti simbolo di un&#8217;attitudine che in Italia nasce nel punk dei primi anni &#8216;80, in cui per la prima volta molte persone si sono trovate a costruire la propria musica e a diffondere il proprio pensiero in maniera autogestita, senza portavoci ma secondo la logica del &#8220;fai da te&#8221;. Questa, ha avuto ovviamente delle ripercussioni a livello culturale: cio&#8217; che questo network italiano propone e&#8217; una forma di informazione critica, diffusa attarverso progetti indipendenti e collettivi. Allo stesso tempo, tutto questo ha avuto forti influenze nella modalita&#8217; di proporre le proprie idee e azioni, costruendo un&#8217;estetica artistica che si collega a pratiche artistiche come la mail art (arte postale) e alle neoavanguardie come Fluxus.<br />
Cio&#8217; che il ciclo di incontri vuole mostrare e&#8217; quindi non tanto oggetti artistici, ma processi e azioni collettive attarverso l&#8217;uso creativo, condiviso e consapevole delle tecnologie, dal video al computer. Un&#8217;occasione per diffondere a Berlino un&#8217;importante realta&#8217; artistica e culturale italiana che non si trova nei libri di storia dell&#8217;arte, ma nella vita quotidiana.<br />
Si prevedono 7 appuntamenti serali a partire dal 19 Aprile 2005, il martedi&#8217; alle 19.00. L&#8217;iniziativa e&#8217; promossa dal Centro Culturale Sardo di Berlino e  l&#8217;ultimo incontro (19 luglio 2005), prevede la presenza di Paolo Carta, esperto di nuove tecnologie di Siniscola, Nuoro.</p>
<p>I diversi incontri, in lingua italiana, si strutturano in tre parti: un&#8217;introduzione teorica, una presentazione di opere video o al computer, un dibattito con il pubblico. A conclusione degli incontri, e&#8217; prevista una cena con prodotti tipici sardi (a cura di Lino De Palmas), per unire il piacere di sperimentare con le tecnologie a quello di degustare piatti appetitosi, anch&#8217;essi parte della creativita&#8217; artistica italiana.</p>
<p><em>Per informazioni:<br />
Sardisches Kulturzentrum Berlin (Circolo Sardo di Berlino e.V.)<br />
Zillestr. 111, Charlottenburg.<br />
Info: 030/34356635<br />
<a href="http://www.sardanet.de " target="_blank"> www.sardanet.de</a><br />
Costi: 15 euro a partecipante (comprende partecipazione all&#8217;incontro + cena sarda).</em></p>
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