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<channel>
	<title>Random Magazine - New Media Art / E-Culture &#187; 3D</title>
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	<link>http://www.random-magazine.net</link>
	<description>Random links about Art &#38; Technology</description>
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		<title>Degeneration</title>
		<link>http://www.random-magazine.net/2010/11/degeneration/</link>
		<comments>http://www.random-magazine.net/2010/11/degeneration/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 09:37:24 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[degeneration]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3483</guid>
		<description><![CDATA[Degeneration is a video work by french artist Hugo Arcier: “All my 3D objects are afflicted with a degenerative disease. Gripped by terror...]]></description>
			<content:encoded><![CDATA[<img width="428" height="435" src="http://www.random-magazine.net/wp-content/uploads/2010/11/arcier.png" class="attachment-large" alt="" title="arcier" /><p><em>Degeneration</em> is a video work by french artist <strong>Hugo Arcier</strong>:<br />
“All my 3D objects are afflicted with a degenerative disease. Gripped by terror, they understand what fate awaits them. Gradually they disintegrate, face after face they lose their appearance, with a fatal outcome. In this way the 3D objects die.”</p>
<p><a href="http://www.hugoarcier.com " target="_blank">http://www.hugoarcier.com </a></p>
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		<title>Don&#8217;t Trip</title>
		<link>http://www.random-magazine.net/2010/11/dont-trip/</link>
		<comments>http://www.random-magazine.net/2010/11/dont-trip/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 23:43:29 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3451</guid>
		<description><![CDATA[Don't Trip is a multimedia installation by Calvin Waterman that explores the relationship between written prose and illustrated scenarios...]]></description>
			<content:encoded><![CDATA[<img width="933" height="700" src="http://www.random-magazine.net/wp-content/uploads/2010/11/dont-trip.jpg" class="attachment-large" alt="" title="dont-trip" /><p><em>Don&#8217;t Trip</em> is a multimedia installation by <strong>Calvin Waterman</strong> that explores the relationship between written prose and illustrated scenarios. In what moment does information become a tangible narrative, how do we build our realities?<br />
The piece consists of five written character outlines each with a corresponding button. When one of the five character buttons is pressed a version of that character&#8217;s scenario is chosen from a database of possible outcomes. The scene is projected on to the &#8220;stage&#8221; which consists of a small white cube resting in the corner. The white cube connects object to character, bringing the illustration into the third dimension while providing a consistent platform for the directing object of each scenario.<br />
The relationship between the written prose and projected scene allows a linear reading. The randomization of the projected scene creates endless narratives. The resulting narratives follow Ben through different steps of his accident.</p>
<p><a href="http://calvinwaterman.com" target="_blank">http://calvinwaterman.com</a></p>
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		<title>Lost in Space</title>
		<link>http://www.random-magazine.net/2010/10/lost-in-space/</link>
		<comments>http://www.random-magazine.net/2010/10/lost-in-space/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 22:55:28 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=3364</guid>
		<description><![CDATA[Lost in Space is the most recent work by Richar Kolker. Deals with our relationship with our online selves explored through the loose narrative...]]></description>
			<content:encoded><![CDATA[<img width="610" height="473" src="http://www.random-magazine.net/wp-content/uploads/2010/10/lost.jpg" class="attachment-large" alt="" title="lost" /><p><em>Lost in Space</em> is the most recent work by <strong>Richar Kolker</strong>:</p>
<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial; min-height: 14.0px} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Arial} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; text-align: right; font: 11.0px Arial} span.s1 {font: 12.0px Arial} -->&#8220;Deals with our relationship with our online selves explored through the loose narrative of an imaginary protagonist.</p>
<p>The global population of avatars is estimated to be well in excess of 200 million (higher if we include Facebook, Twitter profiles etc.) each with an identity that is neither completely separate from, nor totally unified with, that of its creator. The user accumulates experiences, memories and friendships as an avatar which are distinctly separate from those her/she has gained in the physical world. The player and the “player as avatar”, therefore, inevitably grow apart, and it is this physical / onscreen relationship that I am interested in exploring.</p>
<p>The images are constructed using 3D modelling and rendering software, and although they portray an imaginary location they reference the aesthetic and tradition of conventional photographic representation and at first glance can confuse the viewer into thinking that he is looking at a photograph.</p>
<p>The narrative, although ambiguous, builds upon the concept that paradoxically virtual time is rarely wasted – time “in world” accumulating assets, fighting enemies etc. is often a lot more predictable and certain than the precarious randomness of everyday life, where unforeseen events can often have catastrophic personal results.&#8221;</p>
<p><a href="http://www.richardkolker.com" target="_blank">http://www.richardkolker.com</a></p>
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		<title>Unsolicited Fabrications</title>
		<link>http://www.random-magazine.net/2009/12/unsolicited-fabrications/</link>
		<comments>http://www.random-magazine.net/2009/12/unsolicited-fabrications/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 00:44:14 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2482</guid>
		<description><![CDATA[Stephanie Syjuco fabricated a selection of "sculptures" designed by anonymous users of Google SketchUp, a free 3-D modeling program: "Many--but...]]></description>
			<content:encoded><![CDATA[<img width="688" height="487" src="http://www.random-magazine.net/wp-content/uploads/2009/12/un_fabrications_install2.jpg" class="attachment-large" alt="" title="un_fabrications_install2" /><p><strong>Stephanie Syjuco</strong> fabricated a selection of &#8220;sculptures&#8221; designed by anonymous users of <em>Google SketchUp</em>, a free 3-D modeling program: &#8220;Many&#8211;but not all&#8211;of the digital designs are created by non-artists who are just trying to figure out the software (&#8221;Something I made while I was bored&#8221;), but some are very earnestly made (&#8221;best sculpture ever!&#8221;) and all are lovely in their own way. Using their designs, I became the “unsolicited” fabricator of their work. The final sculptures are cleanly made from simple materials such as cardboard, plastic, Coroplast (a stiff, corrugated plastic material), paper, and tape.&#8221;</p>
<p><a href="http://www.stephaniesyjuco.com/p_unsolicited_fabs.html" target="_blank">http://www.stephaniesyjuco.com</a></p>
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		<title>Artificial Paradise, Inc.</title>
		<link>http://www.random-magazine.net/2009/09/artificial-paradise-inc/</link>
		<comments>http://www.random-magazine.net/2009/09/artificial-paradise-inc/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 19:46:13 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=2009</guid>
		<description><![CDATA[Artificial Paradise, Inc., by Jean Paul Frenay, is an experimental film anticipating a future where a major corporation has developed an unique software, based...]]></description>
			<content:encoded><![CDATA[<img width="567" height="377" src="http://www.random-magazine.net/wp-content/uploads/2009/09/paradise.jpg" class="attachment-large" alt="" title="Artificial Paradise, Inc." /><p><strong>Artificial Paradise, Inc.</strong>, by <strong>Jean Paul Frenay</strong>, is an experimental film anticipating a future where a major corporation has developed an unique software, based on organic virtual reality, which holds all the lost memories of humankind. A user connects to this database of the forgotten…what is he searching for?</p>
<p><a href="http://www.frenayjp.be" target="_blank">http://www.frenayjp.be</a></p>
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		<title>Rhonda</title>
		<link>http://www.random-magazine.net/2009/08/rhonda/</link>
		<comments>http://www.random-magazine.net/2009/08/rhonda/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 00:46:41 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1330</guid>
		<description><![CDATA[Rhonda is an amazing 3D drawing tool developed by Amit Pitaru and James Paterson in 2003, when they were collaborating for a project...]]></description>
			<content:encoded><![CDATA[<img width="633" height="471" src="http://www.random-magazine.net/wp-content/uploads/2009/08/rhonda.jpg" class="attachment-large" alt="" title="Rhonda" /><p><strong>Rhonda</strong> is an amazing 3D drawing tool developed by <a href="http://pitaru.com/" target="_blank"><strong>Amit Pitaru</strong></a> and <a href="http://presstube.com/" target="_blank"><strong>James Paterson</strong></a> in 2003, when they were collaborating for a project named <a href="http://insertsilence.com" target="_blank">Insert Silence</a>. For the last several years this software has been shown in galleries, museums, festivals and conferences but now, thanks to <a href="http://thesystemis.com/" target="_blank"><strong>Zach Lieberman</strong></a> (openframeworks) and<strong> <a href="http://www.stfj.net/" target="_blank">Zach Gage</a></strong> (synthpond) the program development is restarting, in order to create stable releases of Rhonda for various platforms.</p>
<p><a href="http://www.rhondaforever.com" target="_blank">www.rhondaforever.com</a></p>
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		<title>Building Rome in a Day</title>
		<link>http://www.random-magazine.net/2009/08/building-rome-in-a-day/</link>
		<comments>http://www.random-magazine.net/2009/08/building-rome-in-a-day/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 18:38:26 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[graphic]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=961</guid>
		<description><![CDATA[Bulding Rome in a Day is part of the Community Photo Collections project at the University of Washington - GRAIL Lab...]]></description>
			<content:encoded><![CDATA[<img width="503" height="355" src="http://www.random-magazine.net/wp-content/uploads/2009/08/speter.jpg" class="attachment-large" alt="" title="speter" /><p><strong>Bulding Rome in a Day</strong> is part of the <em>Community Photo Collections project</em> at the University of Washington &#8211; GRAIL Lab. which explores the use of large scale internet image collections for furthering research in computer vision and graphics.<br />
In this particular research the team is &#8220;considering the problem of  reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed   system that  downloads all the images associated with   a city, say Rome, from Flickr.com. After downloading, it matches these images   to find common points and uses this information to compute the three   dimensional structure of the city and the pose of the cameras that   captured these images. All this to be done in a day.&#8221;</p>
<p><a href="http://grail.cs.washington.edu/rome/" target="_blank">http://grail.cs.washington.edu/rome</a></p>
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		<title>Community of Words</title>
		<link>http://www.random-magazine.net/2006/05/community-of-words/</link>
		<comments>http://www.random-magazine.net/2006/05/community-of-words/#comments</comments>
		<pubDate>Sat, 13 May 2006 22:00:41 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[collaborative]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1239</guid>
		<description><![CDATA[The Community of Words is a 3D environment governed by the Theory of Emergence. Users are invited to add their own words to the system...]]></description>
			<content:encoded><![CDATA[<p>The <strong>Community of Words</strong> is a 3D environment governed by the <em>Theory of Emergence</em>. Users are invited to add their own words to the system thereby becoming part of the &#8220;community of words	&#8221; they can interact with and navigate the environment, and observe the actions of other participants.<br />
One of the system&#8217;s main characteristics is the feedback phenomenon that happens while one navigates the 3D environment: the words already present in the space influence other participants, who may interact with them and create new texts in response to them. Participant characteristics such as language, slang, or culture form completely different communities of words and, subsequently, the words that emerge within them.</p>
<p><strong>BIOGRAPHIES</strong></p>
<p>SILVIA LAURENTIZ: Professor in the department of Fine Arts at the School of Communication and Arts, University of SÑo Paulo, Laurentiz holds a PhD in Communication and Semiotics and a Masters Degree in Multimedia. She is also a graphics and multimedia designer	 an artist who works in virtual reality, multimedia and web art	 an art and new technologies researcher	 and a speaker at art and technology conferences.</p>
<p>MARTHA CARRER CRUZ GABRIEL: An engineer with postgraduate studies in Marketing and Graphic Design, Gabriel&#8217;s Masters Degree in Art &amp; Technology is in progress at the University of SÑo Paulo. Web/MM artist, professor at the Business School and Digital Design Program of the Universidade Anhembi Morumbi, and director of technology at New Media Developers (NMD), Gabriel is the winner of 11 Internet Best Awards from 1998 to 2005 and a highly acclaimed speaker.</p>
<p>&#8220;<em>Turbulence Spotlight: &#8220;Community of Words&#8221; by Silvia Laurentiz and Martha CC Gabriel&#8221;<br />
</em><a href="http://turbulence.org/spotlight/cm/community-of-words.htm" target="_blank">http://turbulence.org/spotlight/cm/community-of-words.htm</a><em></em></p>
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		<title>1st Ave Machine</title>
		<link>http://www.random-magazine.net/2005/10/1st-ave-machine/</link>
		<comments>http://www.random-magazine.net/2005/10/1st-ave-machine/#comments</comments>
		<pubDate>Mon, 10 Oct 2005 18:02:51 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[special effects]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.random-magazine.net/?p=1805</guid>
		<description><![CDATA[1st Ave Machine is a NYC-based CGI VFX/Animation Boutique and Production Company working in the advertising, broadcast, music video, and feature...]]></description>
			<content:encoded><![CDATA[<p><strong>1st Ave Machine</strong> is a NYC-based CGI VFX/Animation Boutique and Production Company working in the advertising, broadcast, music video, and feature film industries. 1st Ave Machine creates high-end design work by employing 3D in ways that blur the line between what one perceives as real and impossible.</p>
<p>[ITALIAN BELOW]</p>
<p><strong>1st Ave Machine</strong> è uno studio di produzione video con sede a New York specializzato in grafica tridimensionale. Ciò che rende le loro realizzazioni davvero uniche è un&#8217;efficace mix di realtà e immaginazione. Per rendere la linea di separazione tra natura e artificio il più indistinta possibile.<br />
Fondata da Arvind Palep e Serge Patzak, rispettivamente regista e produttore, la <em>1st Ave Machine</em> realizza cortometraggi, videoclip e spot pubblicitari. Nonostante la diversità di intenti e tematiche, un filo conduttore ben riconoscibile lega tutti i lavori. Attraverso la fusione di riprese tradizionali e una raffinata postproduzione tridimensionale, il team riesce a dar vita ad effetti straordinariamente affascinanti. Dai robot che vivono nello spazio urbano alle forme vegetali aliene, le visioni di <em>1st Ave Machine</em> parlano di un presente tecnorganico e immaginano un futuro (non troppo lontano) in cui la sempre più sottile linea di confine tra naturale e artificiale sarà indistinguibile.</p>
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		<title>Fallen Art</title>
		<link>http://www.random-magazine.net/2005/09/fallen-art/</link>
		<comments>http://www.random-magazine.net/2005/09/fallen-art/#comments</comments>
		<pubDate>Mon, 12 Sep 2005 18:52:28 +0000</pubDate>
		<dc:creator>vtanni</dc:creator>
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		<guid isPermaLink="false">http://www.random-magazine.net/?p=2071</guid>
		<description><![CDATA[Vincitore della Golden Nica all'ultima edizione di Ars Electronica (sezione Computer Animation - Visual Effects), Fallen Art è un breve film...]]></description>
			<content:encoded><![CDATA[<p>Vincitore della Golden Nica all&#8217;ultima edizione di Ars Electronica (sezione Computer Animation &#8211; Visual Effects), <strong>Fallen Art</strong> è un breve film d&#8217;animazione firmato dal polacco <strong>Tomek Baginski</strong>. Ricco di invenzioni visive e infarcito di humor nero. La storia è ambientata in una base militare dimenticata in qualche atollo del Pacifico. Lì, fuori da ogni regola e legge della civiltà, un vecchio generale ormai folle si dedica al suo hobby artistico: il cinema. Solo che i suoi film sono una successione di scatti fotografici macabri: le sagome dei suoi soldati schiantati al suolo dopo un volo di centinaia di metri. Il risultato è una danza surreale e macabra. Assiste compiaciuta la ranocchia Britney.</p>
<p><a href="http://www.fallen-art.com " target="_blank">www.fallen-art.com </a></p>
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